News around the gaming and tech industry

There are tons of companies out there that have attempted to jump in to the smartphone market, we’ve had Amazon try it, we’ve had Facebook try it and now Pepsi is making its own line of Android smartphones. Yes its own line… as in more than one. The Pepsi-made smartphone began circulating as rumour a few days ago when an apparent spec sheet leaked but now, it’s all confirmed.
Speaking with TechRadar, a spokesperson for Pepsi said: “We are pleased to share that Pepsi is working with a licensing partner to bring a line of mobile phones and accessories to market in China in the next few months.”

It is unknown which manufacturer Pepsi is teaming up with for its devices at this time, or if they will ever venture out of the Chinese market, though we will likely find out more soon, since the current rumour points to a 20th of October launch date.
As for the leaked specification sheet, that seemed to point to a 5.5-inch 1080p display, a MediaTek MT6592 processor, 2GB of RAM, a 13 megapixel rear facing camera, a 5 megapixel front facing camera and a 300omAh battery to keep it all juiced. While Android 6.0 Marshmallow is launching this month, Pepsi’s smartphone will sport last year’s Android 5.1 Lollipop.
Rise of the Tomb Raider still doesn't have a solid release date on the PC, but what it does (or will) have is microtransactions. Yes, we're delighted too. Creative Director Noah Hughes explained on the Xbox Wire that players will be able to use "Expedition Cards" to gain various modifiers or advantages, and while those cards can be acquired with credits earned in the game, they'll also be sold for real money.
"Expedition Cards offer hundreds of ways to customize your Rise of the Tomb Raider experience. You can also set up challenges for your friends to see if they can beat your scores with the same card setup," Hughes said. "We’ll have about 300 cards available at launch, and more will be added in the weeks that follow."
Cards will come in two types: Foil, which provides the "strongest or strangest" effects and have unlimited uses, and the less powerful Common, which can be used only once. Some of the cards are "humorous," such as one that enables Big Head Mode, while others have a more meaningful impact on gameplay: The "Bullet Resistance" card, for instance, which confers (as you may have already put together) bonus resistance to gunfire.
A Rise of the Tomb Raider season pass will also be offered, with three "major releases," which I take to mean DLC—Endurance Mode, Baba Yaga: The Temple of the Witch, and Cold Darkness Awakened—on tap along with "a steady stream of outfits, weapons, and Expedition Cards beginning on day one and continuing over four months." The season pass will sell for $30 over the $60 price for the standard release of the game.
Bear in mind that this is all specific to the Xbox editions of the game, since those are the only ones that have an actual release date at this point. I asked Square Enix if all of the above will apply to the PC version as well and was told only that more details will be revealed "soon," but in the absence of any information to the contrary it's reasonable to assume that Expedition Cards, and the season pass, will be an across-the-board proposition.
Thanks, IGN.
Google and Microsoft have called a truce on their legal battles in the US and Germany, spanning across many lawsuits all in regards to certain patents and royalties- perhaps Apple and Samsung could find some inspiration here. Some of the lawsuits concerned Xbox technology, while others were related to mobile tech. Neither company disclosed financial terms but they have come to a private agreement according to Bloomberg.
The two companies have also pledged to work together on some projects, including the development of a royalty-free video compressor that could speed up downloads and also calling for a unified patent system in Europe: “Google and Microsoft have agreed to collaborate on certain patent matters and anticipate working together in other areas in the future to benefit our customers”, a joint statement reads.
The Microsoft VS Google battle started in 2010, when the former accused the latter of infringing on patented technology with Android. At the time, Microsoft wanted royalty payments. Google wasn’t squeaky clean either, the company got involved in a patent suit against Microsoft after it bought Motorola in 2011, Motorola claimed that the Xbox console used its own technology and demanded royalties.
Microsoft has gone through a lot of changes over the last year. With this new move, it seems that the company’s new CEO, Satya Nadella, is less concerned with fighting out patent suits and more concerned with working on new technologies and building strong partner relationships where it sees benefit.
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We know virtually nothing about Half-Life 3. We don't know if it exists in any kind of incomplete state, or if not, if it will exist at all at any point in the near or distant future. We don't even know if Valve wants to make it exist at this point. But we do know, thanks to Valve's Chet Faliszek, that it will not be a VR game.
As reported by VG247, Faliszek was asked following his talk about VR at EGX if Half-Life 3 would be a virtual reality game. "No," he replied, before moving on to discuss how the bandwidth requirements of VR headsets mean they won't be going wireless anytime soon. But the Half-Life inquisitor wasn't ready to give up quite so easily, so he asked again.
"I said no," Faliszek answered again. And that, apparently, was that.
So, Half-Life 3 isn't being developed for VR? Or Half-Life 3 isn't being developed at all? For such a succinct answer, it sure leaves a lot of room for interpretation. On the other hand, he didn't deny that it's being made. Half-Life 3 not VR confirmed.
Alicja Bachleda-Curuś, who voiced Wolfenstein: The New Order's Anya, has suggested there's a new Wolfestein game in the works. Speaking to Polish TV station TVN, she revealed that they were "making a second one"—you'll find the full quote, as translated by Eurogamer Poland, below.
"I'm working on a video game, first part of which I have already made. Now we're making a second one, which will take two more years.
"I played this game as a child. I was very happy when I got to the point where I could shoot Hitler."
Developer MachineGames, and publisher Bethesda, haven't yet confirmed a New Order sequel, although creative director Jen Mathies did say they had lots of ideas last year.
Chris Thursten liked The New Order quite a bit, though he was less keen on its standalone expansion The Old Blood. (Thanks, Eurogamer.)