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Small fixes

Just a quick update on recent bug fixes that I have resolved: Gallery light box now displays correctly (Images below) Resolved an issue with the database which caused clans to not be able use the discussions / topics area Resolved a back end server issue which caused the website to crash after apache ran out of memory Gallery light box fix We noticed that the entire information was covered by the menu bar and looked out of place, users could not use the x to clo

Jamie

Jamie

Mobile Development

Due to the quick change of theme, (as we were having multiple issues with the old theme been out of date and not compatiable with new code) we have had multiple bug reports submitted with our mobile site. I'm proud to say most bugs with mobile have been resolved now. Before:   After:     If you see any more bugs please report them to us so we can resolve them as soon as possible ❤️  

Jamie

Jamie

Recent Development

I haven't posted much in this blog in recent time. But now due to many changes around JR I feel we must. Currently I have been focusing on the following topics for developing JR further: Simplicity. (JR currently has so many areas, how can we make the experince easy) What we do. (JR is a gaming website, but many gamers come on and don't understand what we are about) How we operate. (JR has become quiet, we need to increase our community by changing how we operate)

Jamie

Jamie

Unnamed Philosophy: Intro

Hey guys, I know it's been a while since I've been around on JR. However, I'm currently trying to formalize a philosophy I have developed over this last year (and which I find in a lot of other places too), and I've always thought back to the JR blogs as somewhere I have spewed out brain-droppings. Therefore, I think I'll continue to use this as not only a way to get my ideas out into text, but to stay active on JR.   I decided to stick with this blog, since it's interesting to me to g

Mecmax

Mecmax

11/04/17

It's been nearly a month since we posted our last development topic. While we haven't posted anything we have been rather busy. Website Removed old JRCash system for a new system, This will allow products to be bought from the JR store in trade for JR Cash. Unfortunately this took away JRCash from minecraft, which we are working on to bring back as well as other servers Tweaked mobile slightly Added full steam integration. This shows what games you've been playing, what

Jamie

Jamie

Dev in Progress 13/03/17

Recently we have been backend doing some development that has and hasn't been released yet. Released: Mobile: We understand that as technology evolves so does our mobile presence. To acknowledge this shift in the industry we have been working on JR so it plays friendly for tablets and mobiles. To sort these issues we have run a variety of tests on multiple devices (1080p Phone + Tablet, iPhone) to see what problem areas are and to fix problem areas. We found and patched the follow

Jamie

Jamie

Changelog - 27/2/17

These changes have happened since the last change log. Website Changes Help Center Added Gameserver Wiki (This will be used for all docs related to our game servers) Ticketing support updated and more accessible to use with Help Center Our own server management application in beta https://dev.jrnetwork.net. Set to be released in the next week or so Fixed an issue backend with admin groups and moderator groups Fixed a bug when a administrator was to

Jamie

Jamie

Changelog - 01/2/17

Recently Added: Clear notifications after you have read Remove shouting from topic titles. (E.G. LIKE THIS -> Like this) Show if users are online by a green circle around their profile picture Allow users message, ignore, find content for a user in the forum under their profile tidbit You can now preview a post in the forum before submitting a post We have had to add a cookie notice due to EU law, but this will disappear as soon as you login Yo

Jamie

Jamie

Work, Life and JR

So here we are 2017 and I said I'd blog a small bit when I could! Recently work has been busy, with retail (especially technology retail) november onwards is busy very busy. I've survived black friday (black week) for another year. It was busy and it's funny how it used to be Christmas which was the busiest but now the tables have turned, November has the busiest week of the year instead of the last week to Christmas. Now it's January and things are getting quiet which is brilliant. I'

Jamie

Jamie

My Day

Today, I'd like to share a few images of my day. I went for a walk / drive out to somewhere close to a place called castlegregory in Ireland. It was a beautiful day so I said I'd take a couple of shots. Have a look   :  I must admit the S6's quality is something amazing.  On the other side of things, JR is going well a lot better than it used to and that makes me happy that I'm starting to really rebuild the team, services and stuff that we do best. More to come...

Jamie

Jamie

A new day in the life of Jamie

Recently, I have been so busy with loads of things, work, girlfriend, work and more work. Sometimes you forget how much you do in a day but I thought I'd give you a bit of an insight in what I actually do. I work in a business called Harvey Norman, it's a computers, electrical and bedding/furniture department store. Day in day out I sell to customers, give support, help out in the photo section I work closely with the managers making sure that the staff are performing up to standards.

Jamie

Jamie

New game! Ghost Survive!

Hey guys, I was quite distracted by JRCraft today, because I made a little minigame on the minigames server! This one's a non-profit, so it's for free (which will be the norm, don't worry). It's called "Ghost Survive", and the idea is that you're on top of a skinny tower, and ghosts (floating skeletons with creepy ghast faces, that shoot you from very far and with flaming arrows!) slowly float up towards you, and you and your friends need to fend them off as long as possible. The game

Mecmax

Mecmax

Arcade coming soon... Kind of!

Hey guys, I've just built a roulette machine at the Minigames Server spawn, and after doing so, I decided to rebuild an arcade! However, all my fans out there that read my blog posts will know that I'm trying to get rich on JR. Thankfully I have OP on Minigames so I can just give myself money with commands. I've decided to make a casino before an arcade! There, people can play classic casino games by themselves or with other players to lose make money. I could also mix in the games that I u

Mecmax

Mecmax

Server Purpose

Hey guys, This blog post may come off as more of a criticism, but I'll do my best to make my argument clear and convincing rather than personal or something. So ever since I logged onto JRCraft this year, I noticed something strange. I think I logged on around two months ago, a little after I re-started posting things on the forum and people started to come back. The first thing I noticed, as I entered the server, is that there were two distinct survival servers. I was quite confused,

Mecmax

Mecmax

Plans for shops and myself.

Hey guys! I've been playing a little on survival lately, mostly focusing on building my fancy house (Czech it out at /warp FranchHouse). I've decided to make it look really nice and visitable, with the possibility of adding extra rooms to host close friends.  The next thing I'll build (in 5 weeks! I'm gonna be off of JRcraft as much as I can until then for the sake of my grades in my upcoming finals) is going to be my starter shop. Over there, I'll primarily sell food, coal, iron, wood

Mecmax

Mecmax

Blog Intro and Ideas

Hey guys, What is this new blog? I've figured the type of blog entries I want to write aren't gonna fit into the forums or either of my two blogs, so I therefore made made a new blog. I need to get these ideas out of my head anyways; I figured this would be the best place to do so. Here's a short description of this blog: A blog documenting, contemplating and discussing the progress JRCraft (and possibly a little bit of the forums too) is making and can make. I'll be criticis

Mecmax

Mecmax

Current Map Ideas

Hey guys, this blog post is more for me. I just want to go over the different map ideas I have at the moment, from most to least specific, giving details about their purpose and a general idea behind them. I also have a lot to write about since I'm not letting myself build anything at the moment, since my finals are in 4-5 weeks and I need to be studying. Therefore I've been doing a lot of concept-building and other contemplation rather than actual building, so that once exams are done I'll

Mecmax

Mecmax

A New Map!

Hey guys! I'm excited to announce that I've come up with an ambitious idea for a game and map! This game would be a team pvp game, with two teams that fight to the death in a rather large map. One of the two teams would glow (with the glowing effect from 1.9, where they can be seen through walls), so that the other has an advantage in tracking them and taking them out. However, there is a button that can be activated that switched which team is glowing. The button moves around the map, havi

Mecmax

Mecmax

Derivative ideas for Cake Break!

Hey guys, This isn't about the JR Arcade, which doesn't exist anymore due to me not being a regular minecraft player (rip in peace :'(  ) (I use that ironically, I know what RIP stands for.), but I thought my passion for mapmaking should be generalised under this blog. Anyways, I'm trying not to ramble on here (like I did on my other blog post). Basically, if you haven't seen my billions of posts about it, I made a team multiplayer survival PVP map called Cake Break! and I love it. How

Mecmax

Mecmax

Originality

Hey guys, Recently, I've been thinking about originality. Is anything really original? What is originality? Is anything real? Just kidding for that last one, of course nothing is you foolish mortal.  As you probably have noticed if you've looked around the least bit on this website, a lot of my attention has been going to my latest minecraft map called "Cake Break". The game essentially is a four team skyblock survival, where teams have to survive in harsh skyblock conditions and try t

Mecmax

Mecmax

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