lattely moorhead, zulu and ryan wilkie have complained that my redstone clocks created lag when they were active. I agreed, and decided that I would make a redstone clock that didn't create lag.
I have come up with a solution: Mob clock.
It's simply a box that has water running in circles with a pressure pad at one point. As the animal floats through, it activates the pad. It's pretty regular, even if it could be better.
I'll keep you guys updated.
I was quite distracted by JRCraft today, because I made a little minigame on the minigames server! This one's a non-profit, so it's for free (which will be the norm, don't worry). It's called "Ghost Survive", and the idea is that you're on top of a skinny tower, and ghosts (floating skeletons with creepy ghast faces, that shoot you from very far and with flaming arrows!) slowly float up towards you, and you and your friends need to fend them off as long as possible.
With the new redstone update, I'm coming up with ALOT of Ideas for minigames, and now that I'm back on Jr, after I'm finished My castle build, I'll start working on a new arcade. I'll try to get it implemented into the minigames world so that all of you could have fun
I can't guarantee anything, cause I can get pretty lazy sometimes
See you on Jr,
I'm back (read my other post), so Im finally gonna remake my arcade in the "minigames" world (the world with the mob arenas and stuff!
Its gonna be better than ever, be sure to recommend any game creations!
This isn't about the JR Arcade, which doesn't exist anymore due to me not being a regular minecraft player (rip in peace :'( ) (I use that ironically, I know what RIP stands for.), but I thought my passion for mapmaking should be generalised under this blog. Anyways, I'm trying not to ramble on here (like I did on my other blog post).
Basically, if you haven't seen my billions of posts about it, I made a team multiplayer survival PVP map called Cake Break! and I love it. How
this blog post is more for me. I just want to go over the different map ideas I have at the moment, from most to least specific, giving details about their purpose and a general idea behind them. I also have a lot to write about since I'm not letting myself build anything at the moment, since my finals are in 4-5 weeks and I need to be studying. Therefore I've been doing a lot of concept-building and other contemplation rather than actual building, so that once exams are done I'll
Hey guys, welcome to my arcade blog!
I have recently started making an arcade, with single-player, multiplayer, and soon gambeling games. For now, there are 3 single player games, and one multiplayer games. The finished singleplayer games are: "Sand Pusher", "Diamond catcher", and "Animal shootdown". The one multiplayer game is "Cow vs. Mooshroom".
You collect loot from each singleplayer game (sand from Sand Pusher, diamond blocks from Diamond Catcher (duh), and beef from Anim
I've just built a roulette machine at the Minigames Server spawn, and after doing so, I decided to rebuild an arcade! However, all my fans out there that read my blog posts will know that I'm trying to get rich on JR. Thankfully I have OP on Minigames so I can just give myself money with commands. I've decided to make a casino before an arcade! There, people can play classic casino games by themselves or with other players to lose make money. I could also mix in the games that I u
I'm excited to announce that I've come up with an ambitious idea for a game and map! This game would be a team pvp game, with two teams that fight to the death in a rather large map. One of the two teams would glow (with the glowing effect from 1.9, where they can be seen through walls), so that the other has an advantage in tracking them and taking them out. However, there is a button that can be activated that switched which team is glowing. The button moves around the map, havi