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Derivative ideas for Cake Break!

Mecmax

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Hey guys,

This isn't about the JR Arcade, which doesn't exist anymore due to me not being a regular minecraft player (rip in peace :'(  ) (I use that ironically, I know what RIP stands for.), but I thought my passion for mapmaking should be generalised under this blog. Anyways, I'm trying not to ramble on here (like I did on my other blog post).

Basically, if you haven't seen my billions of posts about it, I made a team multiplayer survival PVP map called Cake Break! and I love it. However, I've been thinking about alternatives to the original to spice it up a bit. I don't want to add anything to the original for now, but I have some ideas about what I could make as derived versions of the map. Here's a trailer to the map to give you an idea of how it works:

 

So here are a few ideas I had:

Note: these are simple changes that potentially add new dimensions to the game. If you come up with any other ideas, suggest them!

  • A version where randomly, items spawn on a central platform. This platform is equidistant from all islands, and items could include armour, diamonds, monster spawn eggs, enchanting tables, cake, or something along those lines. This would allow a new dimension of objectives and a "king of the hill" type of dynamic. It would also be very difficult for players to hold all their resources while protecting the platform, which could be a hundred blocks over the islands.
  • A snow biome version: this would allow players to use snow as a weapon early on in the game. Snowballs deal no damage but knock back enemies, and considering that this is a game where half of what you stand on is one block thick and you're never more than a hit away from falling into the void, snow would be an interesting addition. Also, snowmen would make good anti-mob defenses.
  • Gravel layer version: there would be a layer of gravel under the layer of sand on each island. (I might actually change the original to contain some of this) Having gravel allows people have a better access to flint and steel rather than just fire charges, and also gives better access to making arrows. That's pretty much it.
  • Nether portal version: one or more nether portals could be in the map, and players have open access to them once they are lit. One idea I had was having one nether portal between two islands, so that each island has one portal to focus on and they have to fight over it (king of the hill theme again). The nether could either be an edited version that looks a lot like skyblock, with possible custom objects, or it could be the real full nether. This could let people get a lot more resources and get out of the skyblock-claustrophobia, but then again, that could be a bad thing. People could also just run away indefinitely in the nether, and even if all their resources are taken away, they can annoyingly hide in a hole, which is one thing the Cake Break game prevents.

Toss me any other ideas! Or perhaps any thoughts/feedback on these ones.




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