Recently we have been backend doing some development that has and hasn't been released yet.
Mobile: We understand that as technology evolves so does our mobile presence. To acknowledge this shift in the industry we have been working on JR so it plays friendly for tablets and mobiles. To sort these issues we have run a variety of tests on multiple devices (1080p Phone + Tablet, iPhone) to see what problem areas are and to fix problem areas.
We found and patched the following bugs:
- Disabled background load on mobile phones
- Moved logo to center of the screen up top and removed margin pushing the website lower. On devices that have a low resolution or screen size when used in a portrait orientation the logo will be pushed more to the left to make way to use the return and other links that are provided on the mobile nav bar
- The back to top link now automatically moves to the center bar.
Social Bar: JR is working harder to provide more push notifications to our social pages to expand our community not just inside but outside our website. You may have seen the bottom links in the right hand corner. If you haven't already please join our social presence. We will be releasing competitions on these pages soon. If you are a Xbox player please join our Xbox club, you can do so by clicking on the xbox logo and clicking join. When JR members are playing you will be able to find them easier to play and news about events coming soon will be posted on the xbox club.
Advertising: JR knows that advertising is headwrecking but we also have to gather some return on the expenditure for our services which is currently adding up to quite a bit out of my back pocket. To help with the struggle we have moved advertising to easier to see places. If you are a premium JR member advertising will be removed on your account. If you are a guest or a member advertising will still show for you but we promise only to show 2 adverts on a page at a time.
Un - Released:
Recently we bought a servers list app to show users what servers we have, what is online and how many players play on JR. Unfortunately the developer did not provide any support to help us with anything. Therefore we are developing a similar application which #1 is tailored to our needs and #2 is our application and only our application. Features we code will be unique to JR. We are hoping this application will help us better monitor our servers, our uptime and of course make it easier for users to use our services.
We plan to also integrate a skinned down version in the help center so you can easily check if any server is offline. This feature will also alert admins in the event of a catastrophic failure causing downtime.
You can see the latest progress here at: https://dev.jrnetwork.net/
We are currently working on a better method to get map images with a failover system incase for some reason the map images are not accessible. We hope to remove the current serverlist we purchased and release this new project in the next week or so.
If anyone has any suggestions regarding this all critisims and suggestions can be either PM'ed to myself or simply write a comment here. Nothing is stupid and every suggestion will be taken in to consideration.
Caching and site optimisation:
We are always looking to make JR load in a better way. We are currently working on a site optimisation method and better caching methods to increase site load times and pings from different areas. This will be coming soon!
We hope that this update with the current development on JR will show why users may or may not have seen me do much at JR recently. There is a lot of background development going on and after the servers app is released in some form our development focus will be on expanding our server capabilities and adding more games that can be played.