Popular Content

Showing most liked content since 05/24/2017 in all areas

  1. 3 likes
    I agrre with OP, there can be to many mods. And is not the server that is usually the problem. It's the client side that lags down. Mods tend to eat RAM, load times gets way longer, game lags, timeout disconnects. So people like me, the casual gamer, that does not have the latest in GPU and RAM will get problems. What I think is important is the choice of mods. I've seen a lot of severs with mods doing more or less the same thing. And as for the meatspoiler. Really redundant since they added the "split all" option in the inventory. Shin
  2. 3 likes
    Just on this topic, While ARK is growing my main concern is getting too big too fast. I'm in the process of finding a way to fund another server to host ARK to take away some of the server strain and to give some more resources for our other servers. ^ The above is true. I want the best experience everyone can have. It upsets me when a server goes down and I can't sort it right away or it kicks out people or lags. As a gamer, I know how lag causes upset for us. If we do reach a point where our servers cause performance degradation I will know pretty quickly and we can take action in the form of removing things, cleaning things, optimising further or moving on another server Thanks for raising your concerns though, they have been noticed and noted.
  3. 2 likes
    Hey guys, Please vote on these latest suggestions: Thanks for all the recent suggestions, if you would like to discuss or debate this please do so here!
  4. 2 likes
    In the end the daily survival is mostly over when you have something big to ride (you dont even need any armor for that). But in my opinion the upgradestation would be nice to help with caves/bosses. you just cant do some alone or in little groups. Of course it should fit the server. Leave it for "endgame". Maybe for lvl180/190+? So you still have to work to get there. And getting to this lvl isnt that hard to be honest. Never played with that mod but upgrading should be expensive so you have to farm for your desired stuff. In early lvls i dont think its useful. having op gear before you even have a stonebase feals dumb and completely destroys the survival part.
  5. 2 likes
    Hi guys. I've been thinking for a while that there's a bunch of mods and people suggesting mods like suicide potion and meat spoiler. I can see that when you're used to that, it's hard to not have, but... Idk, it seems like it would be too easy. Why get suicide potion when you can easily get killed by a dino or jump off a cliff or split meat? I mean, if people really want those mods it's fine but, it just seems like there's getting a lot of mods with already 14(?) mods. I've heard from other ark players that too many mods, causing the servers to lag more. I'm getting a bit concerned, that's why I made this post. Not to be annoying or anything, just wanted to say what has been on my mind for a bit now. Other changes I'd like to see, was to increase the taming stat. That's pretty much the only thing that bothers me a bit. But what are y'alls thoughts on this? Too many mods or am I paranoid? xD
  6. 2 likes
    Please. Anyone give me one good reason why this is needed. So many ways to kill yoursell in vanilla even and you want this to add to the load of your game? We dont even have pefinder, but a suicide potion is needed... I can suggest 25-30 mods that everyone will like and vote for, will they be added then? I would propose a max amount of mods... a new one in means an old one out.. In my very personal opinion all mods needed on any ARK server is S+ and Autmated ark. Shin
  7. 2 likes
    But ofcourse @Emma your concern is greatly appreciated within the team and feedback like this is what helps to keep JR a place to come back to for all to enjoy As mentioned if you feel any mods currently used are not important or neccessary then we can create community polls to understand with the input of users which remain and which can be removed so thank you for the input !
  8. 2 likes
    Some screenshots I've taken in Final Fantasy XIV with FC members.
  9. 1 like
    hi everyone i am new to the server and i love it and i realy like to breed dinos but i think its a bit slow so i am asking if u maybe can up it a little bit so it wont take to long
  10. 1 like
    Hey guys, Due to our promise of keeping quality servers online without lag, to reduce the strain on our server so other servers can perform better we have disabled and removed from our server list Shigoislands. This decision was due to the server not being very popular and it was using quite a bit of resources (CPU/RAM) while idle. Now I have a question for you all, are you happy about this? We are looking to switch off another server, our bet is the volcano to save even more resources and keep things running a bit smoother. We are not getting a lot of people visiting the volcano and this is why I'm asking would you be happy if we removed it? What about new maps/ideas? We are playing around with the idea of a server that we bring a new map on every month that would have only 10 slots max and having it reset so users can try out new maps and if it becomes popular we can move it to a live server. This will be done in time. Please discuss this topic here, Thanks guys!
  11. 1 like
    I dont realy need to add anything... u guys said all i would. Im very pleased with this community sometimes. No for the suggestion it self but for the people that disagreed with it. Cuz #HardIsMoreFun lol #NoMoreStatsIncreasePlease lol
  12. 1 like
    Do think I have mentioned something along this lines recently Shin And must add something to my thoughts here.Have a "permanent" cluster of 2-3 maps. Add a tryout map that changes every month or 2. Have a poll to keep or cycle the maps at the same time intervall. And make sure the poll is changed to a minimum of voting players. Right now we have roughly 6-7 players that decide as a "community". 1 changes from time to time cause it is the one suggesting. Shin
  13. 1 like
    So ARK has granted us with its next major version. I'm going to split this update note in to three sections, JR Changes, Ragnarok Changes and ARK Changes. JR Changes: Limited Dino Population on every server by 35% to reduce CPU load. This will still spawn a lot of dinos, 20,000 in fact just right now there is too many everywhere. If this causes a problem we will change soon Disabled ShigoIslands. Unfortuntatley PVP didnt seem much of a hit at JR, Ragnarok is all the rage right now, Due to this we have temporarily disabled Shigoislands to save on resources. We may be looking at disabling the volcano as that is a very empty server too. Wild dino wipe on Ragnarok was needed on this update We are working on a auto update / restart maintenance system to release some stress from Jamie. Ragnarok Changes: -Added aloe plants for cactus sap in several areas -Reduced quality and quantity of Lava Golem loot -Fixed Lava golem exploit -Fixed Lava cave flier exploit -Fixed Ice Queen Spawn -Improved Ice Worm spawning methods -Slightly reduced Ice Worm speed to fix tunnel animation -Fixed over spawn of Squid -Fixed gap in world barrier -Swapped and added more rocks for Dunks to harvest (Metal/Stone/Flint) -Fixed streaming issues in ice dungeon and lava dungeon -Moved several supply drop points from popular building locations -Multitude of other bug fixes (Collision/Holes/Traps) (soon) -Forced Wyverns to spawn inside of trench -Fixed castle spawns and added IBL to basement -Fixed stray IBL in Glacier -Patched misc holes in meshes -Fixed several TP issues in Wyvern trench/Volcano tunnels -Verified all artifact crates are accessible -Fixed multiple reported issues (Holes/Collision/Foliage) Ark Changes: One Time Player Respec Applied To All Characters - New Item: Tek Tapejara Saddle! - New Skill: Crafting Skill! Replaces Crafting speed. Crafting Skill increases crafted item quality by 33% for 100 points into Crafting Skill. The item then displays your name and your tribe name and indicates what percent bonus you received when crafting. - New Feature: Corpse Locator! Upon death, a beam of light shoots into the sky to help the player locate where they died. Enabled on Official Servers by default. Add bUseCorpseLocator=true to your Game.ini for server use. - New Host Option: Disable Structure Placement Collision! Unofficial Servers and single-players can enable this feature to allow them to place structures that clip into terrain. Add bDisableStructurePlacementCollision=true to your Game.ini for server use. - New Host Option: Use Singleplayer Settings! When enabled, this edits all game settings to be more balanced for an individual player experience. Add bUseSingleplayerSettings=true to your Game.ini for server use. This is automatically enabled for Non Dedicated servers too, you can disable it in your host menu settings, or set the ini to false. - New Host Option: Fast Decay! Enable this option for a fixed constant decay period for "Fast Decay" structures (such as pillars or lone foundations). Add FastDecayInterval (default is 43200) to your Game.ini for server use. - New kill, death, speech, and talking icons added. - Implemented hibernation from console to PC, which introduces over 500MB saved in memory for spawning dinos. - Fixed graphical issue with crops appearing massive. - Fixed player ragdolls becoming malformed when falling from great heights. - Fixed player getting stuck in rocks/trees/structures when logging out in single player. - Fixed dino spawning issues in single player that caused over-spawning of certain creatures over time and issue where spawns were becoming depopulated. - Fixed single player settings via the slider from resetting. - Fixed BabyCuddleIntervalMultiplier setting via the host menu. - Fixed traps not working after a game/server restart (bear traps, species Y traps, narcotic traps, alarms). - Fixed various lighting issues on The Island and The Center. - Fixed low landscape LODs on both the Center and the Island when using low viewing distance (certain landscape will stream in better quality from further away, e.g. skull island on the Center). - Improved war paint on female model around the hairline. - Fixed issue where player appeared to be floating above the saddle when boarding a dino while crouching. - Fixed electrical cables appearing unpowered when reloading a single-player game. - Fixed issue where logging out in single-player while holding a shield showed the player holding two shield on relog. - Fixed Explorer Note sorting. - Fixed ATV from repeatedly honking when leaving and entering render distance. - Changed the Tribe Manager to have Tribe Log highlighted by default when using a controller. - Fixed grappling hook being enlarged when shooting at a Large Storage Box. - Colorized boss health bars to indicated boss difficulty. - Added featured to allow players to set the light level of their lamps. - Changed static mesh of Plant Species X to remove swaying and firing animation to reduce client FPS drops. - Added on-screen indicator icon when structure placement is in rotation-mode. - Fixed issue where the cooking pot provided infinite dye. - Buffs that prevent firing (such as the shock buff) now cause the player to lower their weapon. - Made Alt-Fire on the paintbrush now “Paint Yourself”. - Added new live versions of all in-game music. - Fixed issue in singleplayer where logging out with a tool equipped caused the inventory to lock up. - Implemented kill zone under the sea floor. - Fixed Supply Crate SFX to always be audible. - Fixed issue where respawn animation was not playing in singleplayer. - Added new music stingers when you tame a creature. - Increased range of boss music in the arenas. - Obelisks in singleplayer/non-dedicated now have each boss spawned from a specific obelisk. Transfers can only be done via the obelisk. - Days are now 25% longer. Night time remains unchanged. - Tribe ownership settings now default to Personally Owned in singleplayer/non-dedi. - Fixed issue that causes sitting on a chair on a platform saddle not to calculate player temperature and location appropriately. - Fixed issue where being unconscious would cause the player not to receive lava damage. - Tek rifles now stop working in thunderstorms. - Homing rockets no longer target your own turrets. - Mindwipe tonic can now only be applied once per level up. - Stat decrease of blueprints from fishing. - Reduced max fish size that is catchable with a fishing rod with: Honey to 2.2, Leech Blood to 1.88, and Sap to 0.94. - Reduced fishing rod effectiveness by 35%. - Increased Liopleurodon loot quality buff by 20%. - ATV engram is available in singleplayer after reaching max ascension. - Fixed issue where walking through electrical cables and pipes would cause the camera to move around in unintended ways. - Fixed issue where feeding trough was not updating spoilage timers. - Fixed issue where the player could get stuck inside doors by closing the door on themself. - Removed boss arena and Tek Cave timers in non-dedicated. - PVE no-build functionality has been removed from non-dedi. - Slightly increased difficulty of the Cavern of Lost Faith. - Prevented regular dinosaur gateways from supporting behemoth gates. - Added final statted items to loot crates. - Fixed canvas not being visible when placed on Tek walls. - Added lots of crystal, obsidian, and rich metal to all caves except the Tek Cave. - Re-added metal to the volcano, approximately 70% of its previous resources. - Added categories for maps in the host menu. - Added an alternate engram points per level array to non-dedi. - Fixed issue where wooden cages would heal themselves when picked up. - Fixed issue where player could wield a riot shield and chainsaw at the same time. - Decreased mutton effectiveness by 20%. (additional changes to the Kibble system to come) - Re-balanced speed gained per player level up. - Fixed not being able to sit in chairs/benches when placed too close to a table. - Increased radius of house buff by double. Also flagged gate frames as walls which allows them to give the indoor buff. - Fixed issue where dinos placed in cages would float upwards and glitch out of the cage. - Fixed an issue where players could not walk inside of fallen redwood trees. - Corrected specimen implant colors after ascending. - Obelisks now save inventory in singleplayer. - Boss biomes no longer hear time of day transition sounds - Fixed frozen vacuum chamber walls showing as windows in localized clients - Reduced Club effectiveness scaling with quality by 55%. Dino Specific Changes: - Fixed issue where dino attacks could not do damage under low server FPS. - Fixed the dino fleeing mechanic so that dinos should no longer run into walls endlessly. - Fixed the dino fleeing mechanic so that dinos should attempt to run towards the player and not towards water, previously causing them to torpor out in water and drown. In the case where the dino cannot reach the player, it may still end up running towards water via picking a random direction. - Fixed issue with Thylacoleo, Kaprosuchus, Megalosaurus, and Tuso where when attacking, the creature was able to force the target under world geometry and make them unrideable/unmovable. - Rebalanced speed gained per tamed level up on all dinos. - Fixed issue where unconscious player could be pushed through terrain by a Kaprosuchus. - Fixed issue where Tuso could grab through Iceberg geometry. - Fixed issue where babies were consuming less food when floating. - Fixed issue where babies were consuming more food than intended as they tried to regain health. Regaining health no longer costs food for babies. - Changed all creature names to use their long form. - Made Troodons scared of light sources. - Raised Ptero saddle level requirement to 38. - Added damage scalers to Trike and Stego which makes them more resistant to damage. - Increased Parasaur stamina by 50% and increased its speed in water. - Increased Angler light radius underwater. - Decreased amount of fall damage for tamed Giga’s. - Made Moschops easier to tame. - Increased insulation ability of Dimetrodon. - Fixed fur cap on Mesopithecus. - Fixed Santa hat on Gallimimus. - Fixed alignment of metal water taps on pipes. - Rebalanced Equus saddle cost. - Reduced the gather rates of the Therizino. - Reduced base damage of wild and tamed Gigas. - Fixed issues with Ovis and Kentro where their baby/egg would fall through the floor. - Creatures will no longer drown when they are encumbered. - Fixed an issue where fish did not appear in Lower South Cave (Cave 1). - Removed piranha spawns from the shallow pools in the redwoods. - Decreased wild Carno damage by 15%. - Reduced Terrorbird spawns in the redwoods. - Removed Titanosaur spawn from Herbivore Island. - Fixed issue where beehives were stacking on top of each other. - Wild Ichthyornis HP reduced by 50%. - Added HUD notification for Pegomastax when it is not pickpocketing. - Added HUD message for Ichthyornis stealing, and for Ichthy making you drop your weapon. - If a tamed Yutyrannus has carno followers, the followers now properly attack the same target. - Fixed issue where riding on a Phiomia/Carbonemys caused the players size to increase by twice the normal size. - Added functionality to allow the Gigantopithecus to gather fiber using the ‘C’ key. - Added cooldown to Tuso so that it’s ink ability cannot be spammed. - Increased Trilobite spawns to be more common in shallow areas. - Made it so that Fertilized eggs do not count towards the egg count in the given area. This was causing fertilized eggs to be laid and the dino to go on breeding cooldown but no actual egg was laid. - Increased unstasis range on Trilobites, Eurypterids, and Ammonites. - Deep Ocean Coel added, with increased unstasis range and bias towards being larger sized. - Land creatures now only receive 50% of their regular additional speed increase while swimming (does not include Spino or amphibians). - Fixed dung beetles not processing fertilizer correctly after server restart. - Prevented Pegomastax from attacking when the player has nothing it can steal. - Added 30s cooldown after the player is stolen from unless the player attacks the Pego, in which case it will ignore the cooldown. - Prevented Pegomastax from robbing same-team. - Fixed issue where passive tames would not resume eating after being knocked out and eventually starve. - Increased SFX distance for Ichthyornis and Hesperornis. - Fixed the Egg Hatching bar from disappearing in singleplayer when relogging. - Fixed issue where torpor stat for newly tamed dinos was not displaying correctly. - Fixed issue where stasis was reducing the food consumption of dinos. - Hyaenodon taming now scales properly with taming server settings. - Reduced turning speed of tames by 0.5s their current speed when they are in combat, so creatures like the Manta and Ptero can turn fast enough to properly attack. - Enabled pack buff to tamed Kentros. - Increased duration of Giga roar. - Fixed Quetzal platform not being paintable. - Added Spinosaur roar. - Added missing eating animations and sounds for creatures (should all have a proper animation now! Still have a few more eating sounds to add). - Prevented baby Thylacoleo’s from spawning on redwood trees when born. - Improved landing AI for Quetzal and Wyvern. - Fixed an issue where flyers out of stamina would not auto-land and would get stuck in the air. - Fixed Megalosaurus breeding to prevent babies from needing/going to sleep. - Fixed Thylacoleo from always roaring when coming out of stasis. - Fixed Thylacoleo from assuming a “superman” pose when jumping on a surface it couldn’t climb. - Fixed Thylacoleo from getting into a state where it would walk forward without player input. - Fixed server crash caused by Thylacoleo. - Reduced tail collision on medium and large creatures. - Fixed babies from ‘growing’ into the ground over time as they aged. - Improved logic to minimize Sarco tails from gravitating towards ceilings. - Fixed Move To whistle command to work after dismounting a dino if the dino is in a group, also now plays proper animation. - Fixed the player from taking damage while riding on a Griffin in singleplayer. - Added Griffin icon and level up animation. - Fixed the spyglass not functioning properly while flying on the Griffin. - Fixed issue where the Griffin gained unintended speed when equipping a weapon. - Fixed an issue where dinos could aggro turrets even though no damage was being done.
  14. 1 like
    Not sure if this helps but I think most people would agree on increasing stack size only on items that degrade over time, like prime meat, honey, organic polymers, etc. These 3 being the most helpful IMO.
  15. 1 like
    Okay guys, so I'm not going to sugar coat things, we had an issue last night. But when we have an issue Jamie doesnt stop till its sorted. I'd also like to personally apologise for the downtime last night. So what's the problem Jamie? Ragnarok/ARK was using tons of CPU, and when I say using tons of CPU, it was using 1 core of the 6 dedicated to ARK. Now you may think this wouldn't be a problem, but unfortunately with the amount of entities and things going on in the background 1 core used only can cause an issue with crashing. What did you find out ? Only 1 core was used out of 6 Coel was overspawning at 8000 entities, normal rate is 4000 Some other dinos seemed to over spawn too. That ARK server logs, suck big time and its very hard to trace what is going wrong. Solution? Every ARK server now uses all of the available server CPU (hopefully this doesnt cause any issues with other servers) Reduced Coel spawn rates on Ragnarok Reduced dino population by 25% on Ragnarok. Enabled some better logging, but it's not perfect. Some of the issues are also caused by Ragnaroks map, which should have an update soon to fix other problems we are having This should sort this issue, if not we are on hand to take over today and sort things. We are committed to giving all our players on all servers the best experience we can. Last night we were down for a total of 4 hours with ARK, this isn't normal and it won't be the norm. To provide you guys with a better experience I will be purchasing a new server very soon to more ARK to. If you'd like to help with the change please visit this page: https://jrnetwork.net/clients/donations/3-Help us get better gaming servers!/ I hope all our players understand if we have another issue that we will be on the case rather quickly to sort things out. Thanks, Jamie
  16. 1 like
    Structures Plus has just been updated on the servers, please update your clients to reconnect to the server. Also we have added suicide potions on the server with this update too as it has been highly requested! Please note there will be a ragnarok update in the next 24 hours or so due to wildcard bringing a patch out. I'll update everyone when it is on our servers! Structures Plus update notes: - Fixed issue with Gardener, Farmer & Sheep Herder animations going out of sync - Fixed issue with animation of Gardener, Farmer & Sheep Herder not starting/stopping when activated/deactivated on dedicated servers - New Structure: Genomics Chamber (uses fertilized eggs to mutate eggs placed on it(eggs must be of same type), requires power from tek generator) - New Config Option: GenomicsChamberSlotCount - New Structure: S+ Bookshelf (metal strength, adjustable inventory slot count) - New Config Option: BookshelfSlotCount - New Structure: S+ Land Claimer (will block resource and dino spawns in the area, has adjustable range) - S+ Fridges, AC & Compost Bin will now snap to each other (press G to disable) - Fixed issue that allowed people to demolish structures of other tribes with the Demo Gun - New Config: AllowAdminToDemoAnyTribeWithDemoGun (defaults to false, will prevent admin's from using the Demo Gun on structures of tribe's other than their own) - Demo Gun will no longer pick up non-tribe owned structures when used by an admin - Demo Gun will no longer bypass tribe checks in hosted multiplayer games - Demo Gun will no longer pick up the saddle extensions from Snappy Saddles - You can now set what types of poop the S+ Item Collector will collect - S+ Tek Generator can be placed on saddles & rafts (note: it will only power structures placed on the same saddle conversely tek generators not on a saddle will not power anything that is placed on a saddle) - New Config Option: DisableAbilityToPlaceTekGeneratorOnSaddles - S+ Tek Teleporter can be placed on saddles & rafts - New Config Option: DisableAbilityToPlaceTeleporterOnSaddles - S+ Shield Generator will no longer take damage while the shield is active - S+ Shield Generator can now be powered by a Tek Generator when placed on a saddle or raft(generator must be placed on same saddle/raft) - Improved the shield radius selection UI - Added ability to scan dinos to the S+ Transmitter(will show you the level and location of all dinos on the ARK) - S+ Transmitter has tek structure resistance - Removed sound from S+ Transmitter - New Structures: Simple Bed & Bunk Bed (Snap to each other, press G to disable snapping) - New Config Options: BedCooldownTimeInSeconds & BunkBedCooldownTimeInSeconds - New Structure: S+ Hatchery (picks up nearby fertilized eggs, incubates eggs in its inventory, boosts egg production of nearby dinos, requires re-fertilizer for fuel) *note: Hatchery will not pick up eggs at or below 1% incubation and will only incubate eggs in its inventory to 1%, it also respects the HatchingSpeedMultiplier server setting* - New Config Option: HatcheryRangeInFoundations, HatcheryIncubationMultiplier & HatcherySlotCount - New Config Option: RemoveFloorRequirementFromStructurePlacement (will allow structures that normally require placement on a floor, to be placed on the ground ie smithy, forge, etc) - Non-tribe members can no longer toggle activation of Gardener, Farmer, Sheep Herder, Generator, Multilamp, Standing Torch & Wall Torch - The following structures can only be activated/deactivated by tribe members unless they are unlocked: Campfire, Chemistry Bench, Cooking Pot, Fabricator, Fireplace, Forge, Replicator, Industrial Cooking Pot, Industrial Forge, Industrial Grill & Industrial Grinder - S+ Campfires & S+ Fridges can now stack to 100 - Closed the top & bottom of the Forcefield walls so that free standing walls look better - Fixed issue that caused certain dinos to show up multiple times in the pull resource list - Fixed gap when snapping sloped walls to the bottom of walls(existing structures need to be picked up and re-placed) - Fixed scaling of stone sloped walls - Fixed gap when snapping sloped walls to ceilings(existing structures need to be picked up and re-placed) - Increased the tolerance on fence support foundation check - Fixed issue that caused clients to lock up when destroying a crafting station while somebody was using it - You can now toggle snapping on S+ Spike Walls by pressing G - Tweaked Glass Roof models so they line up better side by side & end to end - Tweaked Sloped Railing models so they line up better when placed on ramps - Removed no collision code from S+ Water Intakes(bypassing the collision check bypassed the need for them to be placed in water) - S+ Bee Hive will no longer produce honey endlessly - Increased the water storage of the S+ Industrial Cooking Pot - Add ability to pull resources to the S+ Industrial Grinder (only accessible from the radial menu) - Fixed issue that prevented the Stone Behemoth Gate from auto opening - TurbineMaxPowerDistance config option renamed to TurbineMaxPowerDistanceInFoundations - New Config: DisableAbilityToUseTekGeneratorAsPower (will prevent structures such as the item collector from being able to switch to wireless power) - Removed no collision code from S+ Transmitter(ie can no longer place in boss arenas) - Fixed issue that caused settings set from the turret gun to not show up immediately - Resource pulling will now not pull from any structure with the tag "PreventPulling"(this is for other mod developers)
  17. 1 like
    Hey guys, Every week or two we do a poll for the latest mods that people want on our ARK servers. One that has been requested in chat, discord and personally has been a suicide potion the other a meat spoiler that was posted here: Please fill out the poll or discuss below!
  18. 1 like
    We had it set on 0.1 on the pvp server and it was ok.
  19. 1 like
    I think that would be a decent solution, it at least means that players have to play the game properly before they can just upgrade things. I reckon that leaving it for end game / level 170 upwards?
  20. 1 like
    A lower radius would be nice so it doenst feel like living in a desert It also would make foundations near metal nodes possible without destroying the spawn. But it needs to be tested so the nodes/trees/bushes dont actually spawn inside walls and foundations. (some bad experiences with another server, having trees and rocks spawning in doors and so on all the time...)
  21. 1 like
    I'm not sure how many hours Chris has played, I'm still new to the game. That shouldn't matter, we are experienced server admins, you don't need to be 100% on ARK and know every part about it to run a server. We are learning a lot as we move along. We want to keep the majority of our players happy so we can grow our userbase. The small mods that were voted for here, are small and they will not cause any lag or load to the server or clients due to the way they work. Right now it looks like only suicide potions will be added. And I do understand why now they are needed/wanted, people seem to get stuck in the map at random times and the only easy way (without adding a ton weight) carrying a foundation is killing them selves and going back to retrieve there stuff. All this is doing is adding a craftable item in game, which wont add any issue to the server since it doesn't spoil etc.It's like carrying a piece of wood etc.
  22. 1 like
    Agree with Shin... Im not concern only with the server performance at this point, this amount of mods can easily be heavy on some clients side and mostly is too easy and fast to add a new mod. Above that this realy takes the main idea of the game away becoming not a survival and just a building simulator and dinos collection. Which let me say is something that have impact on all players and the server performance. Better stacks, upgrade station r mods created for hard enviroments as Anunnaki and for lazy people on vanilla (sorry but thats my opnion). Mod suggestion and Poll: Would be more fair if for a mod to be added should have a minimun X amount of people voting in its favor cuz most mods had been voted by only -5 people. In the past that was pretty much 50% of the amount of people playing regularly but now a server as Ragnarok has +15 people playing and theres more 5 servers in the cluster. Some people dont keep track on the site for mod suggestions and for that their vote is not taken in account. Guess a solution for that is increasing the period of the poll so more people can vote. I would say 2-3 weeks. And a minimun amount of votes in favor. Also a maximum amount of mods is needed or we'll be facing a load of 5 minutes with 35 mods in a near future. If u want a new mod after max out u have to suggest a trade. As simple as that. We have a great deal of mods already and the life is far easier than vanilla.
  23. 1 like
    Hey guys, We have just updated Personal Grave as it was giving users mod mismatch this morning, the servers should be accessible in the next few minutes. Ragnarok seems to have a update due today or tomorrow with the following fixes to the map: -Added aloe plants for cactus sap in several areas -Reduced quality and quantity of Lava Golem loot -Fixed Lava golem exploit -Fixed Lava cave flier exploit -Fixed Ice Queen Spawn -Improved Ice Worm spawning methods -Slightly reduced Ice Worm speed to fix tunnel animation -Fixed over spawn of Squid -Fixed gap in world barrier -Swapped and added more rocks for Dunks to harvest (Metal/Stone/Flint) -Fixed streaming issues in ice dungeon and lava dungeon -Moved several supply drop points from popular building locations -Multitude of other bug fixes (Collision/Holes/Traps) (soon) -Forced Wyverns to spawn inside of trench -Fixed castle spawns and added IBL to basement -Fixed stray IBL in Glacier -Patched misc holes in meshes -Fixed several TP issues in Wyvern trench/Volcano tunnels -Verified all artifact crates are accessible -Fixed multiple reported issues (Holes/Collision/Foliage)
  24. 1 like
    We can def look in to this, but if we do reduce it, it wont be so much to affect peoples bases. - Jamie
  25. 1 like
    Anyone who voted for this who can explain why its needed.? Seriously, just wanna know. Shin
  26. 1 like
    is tricky talk about that... but i would say yes if we were playing on a hard mod as Annunaki, Extinction Core or similar. But for the current stats would make everything too easy and as the higher stacks mod would just make the game boring after a while and no real need for dinos when u have a ascendant primitive hatchet at lvl 4 or even a ramshackle metal pick at 20...
  27. 1 like
    To be completely fair i not in favor since with that the experience start to become too easy... when id played on high stacks servers i mostly didnt need dinos at all... i could carry all by myself theres was no struggle at all. I up for a chalenge and i like the grinding about surviving or the fun end up pretty quickly and get boring too fast
  28. 1 like
    Looks interesting, I'll put it on the next poll
  29. 1 like
    As System said above the server can handle it, and Jamie keeps a stupidly close eye on the server load
  30. 1 like
    "Too many mods" is debatable. Our servers can handle the current setup of mods, otherwise we wouldn't have it on there. We monitor the performance of the servers aswell. Limitations usually happen on the clientside, while we can host all these mods, some people simply can't run it on their laptops or low end PC's which is understandable, we should find a medium where we find the perfect combo of mods and perforance degradation.
  31. 1 like
    I think the same way, I feel bad for the server admin trying to keep ahead when the mods exceed 10. Seems like it can be trying to sort out when there are issues.
  32. 1 like
    Is it this mod? https://steamcommunity.com/sharedfiles/filedetails/?id=821530042 I'm all for it, I think it would be a nice addition to the server
  33. 1 like
    Hey guys, I'd just like to write a small post on JR, it's finances and I need some help. You will understand why I am making this post soon lol. JR has been running for 10 years straight and most of the finances have come directly from my wage, JR costs roughly currently €110 ~ a month. (that's 1320 a year and it's been that way for the last 4 years) This is an average and is spread among a server and software licencing. We are getting more and more popular and we are getting more players and soon we need to expand. JR currently runs on a very powerful server with 8 cores, 64 GB of RAM and 2 TB in raid. This allows us to do some special software configurations including virtualisation. This allows us to run all the game servers we run. Soon though due to the growth of ARK we will have to add another dedicated server to our server cluster to offload some of the traffic and load. This isn't a case of we can hold off, we need to do this. To do this we need community help as it's getting harder to afford to run everything I have to pay for JR. What I'd like to ask is, How can we raise some money to keep us financially stable? Do we add a donation system for getting in game items? Do we add more adverts around the website? Do you have any ideas for our premium membership which are viable solutions? Do you have any other ideas I haven't thought of? To get this straight, I'm not asking for money, I hate asking for money. I run JR for fun as a hobby and I like making people smile. Any donations or funding we get will be put towards payment of all servers, licencing that we pay. What do you guys think, I need your help to figure out how we can sort things.
  34. 1 like
    Hey guys, I'd like to get some feedback about what events we could do at JR. Do you have a good idea for a event. It doesn't have to be for a certain game, it could be all of them, one of them or something with the website. I'd love to hear what you guys think. Please post below so we can bring some cool events to JR! Thanks for your time to comment!
  35. 1 like
    That actually looks quite good! I wouldn't mind having that mod added!
  36. 1 like
    Just a mod I found that would allow for more diversity in our bases on the servers, and it expands on the tent functionality that is already in the game http://steamcommunity.com/sharedfiles/filedetails/?id=937731623
  37. 1 like
    The only game I play here is ARK. There is sooo many things you can do there but as always they take time from admins. Many videos on the tube about it. Examples are. Dodo Toss: Build a "dartboard" and a platform next to it. Toss your dodos to get ponts. Races: Make races with specific creatures. Just from pont A to B or over a specified/marked track. PvP Races: Same as above but enable PvP during the race so you can stop your opponents Arena fights: Last man standing or one on one. Set a specific area for the fight/build an arena/get one of the mods. Mazes: Build one yourself or get the monkey maze mod to help out. This is just what pops up right now, sure I remember more if I think about it. Shin
  38. 1 like
    First I want to make clear I'm not complaining or anything. Some people tell me a sound like a grumpy old man when I write in english.. Just trying to find a somewhat permanent home and low population quite often leads to server shutdown or huge changes in settings/mods. Been doing ARK for 3,5K hours so far and don't plan of stopping this close to final release. Anyways, I was ingame all saturday/sunday between about 06.00 and 22:00 UTC+1. And I'm on some hours every weekday between like 18:00 and 22:00. (might sound like a lot but many hours is afk while taming) Pretty much alone the whole time. But I dis see that there has been a lot of new players since tha announcment of Ragnarok becoming official DLC. So, I'll stay for now and hope the community grows. I like trading Shin
  39. 1 like
    Well it is hard keeping people on the same server, but me and my friends 2-3 play on the island and the volcano. There's many people who joined the ragnarok server today so hopefully they'll stay This is pretty new and I'm sure that people will find their way to the JR servers I know for a fact that I will continue to play on their servers no matter what.
  40. 1 like

    From the album PsychoRabbit

    Yey new map!! Thrive and grind... didnt got stuck on the ground so far XD
  41. 1 like

    From the album PsychoRabbit

    yeh theres rocks on the trees at the volcano map... not the only one ive seem lol
  42. 1 like

    Fire Powered Raft

    From the album Fire Boat

  43. 1 like
    While I'm not a fan of it myself I could absolutely be fine with this on The Island or The Center, I would just rather not on Volcano the map I primarily play on, I do like the idea that different maps have variety, honestly if it was limited to just one place I could even stomach Annunaki itself, just not on Volcano (if it was upto me that is).
  44. 1 like
    Admittedly I can't get shots like those from the galaxy map anymore because Nvidia disabled Ansel in the galaxy map with a driver update I believe so no more flying around the arks in the galaxy map to get really nice shots of them. But GeForce experience does have alt+f1 to take a screenshot so that gets spammed way too much in cut scenes Here is what I currently have my lock screen image set too
  45. 1 like
    Sorry to say I was one of the people who was against the mod, I'm sorry to anyone who really wanted it, I know it must suck to have it and then have it taken away like that and I really sincerely apologise for any additional effort on the server teams part to revert the changes, I just really was not comfortable with the lava lamp disco dino's I found after seeing this go live. I'm really happy to see the quick response from Jamie and that future mods will be polled, that's just another sign of what a great community you have here at JR Network.
  46. 1 like
    It's amazing how much growth and development visual entertainment and gaming has grown in our lives and just the advancements of the engines lately. These screenshots are B-e-a utiful !!
  47. 1 like
    Gwent The Witcher Card Game has just entered Open Beta. It is based upon the card game that debuted in The Witcher 3 and gained a lot of popularity. The game is made by CD Projekt Red and it is available on PS4, Xbox One and PC https://www.playgwent.com
  48. 1 like
    Gwent is a really fun game, and forces you to think about not just winning the current round, but holding back to have cards in the future rounds too. Got closed beta access for the standalone but never got the chance to try it, though I think I might wait for the inevitable mobile version so I can play it on the go, since Battlegrounds takes up all my free home time.
  49. 1 like
    We have changed the following on our Ark servers today: Added floating damage indicator when you damage dinos Changed MOTD to show new ark area Upped egg hatching rate to 6x from 4x
  50. 1 like
    Here are some more I captured in Mass Effect Andromeda mostly galaxy map images, or taken in cut scenes. Placed into a spoiler as there are 12 images