We have now updated our Minecraft servers for the latest Minecraft update, see the latest update log here:
Updated game credits to include more Mojang staff
Credits scroll 50% faster when viewed directly from the menu screen than through the End Poem.
3 issues fixed
From released versions before 1.12.1
MC-86016 – Some Mojang staff are not mentioned in credits.txt
MC-117087 – Class.getSimpleName performance issue with large number of block entities
MC-119011 – Security issue with recipe book
Due to the new dev kit release, Classic flyers has been updated! We have updated our servers with the most recent patch now.
The latest change log is as follows:
Improved landing AI for Classic Quetzal and Classic Wyvern. (matching core-game Patch 259 changes)
Classic Quetzes now fit through hatch frames. (matching core-game Patch 260 changes)
You can now fish while on a Classic Pelagornis. (matching core-game Patch 260 changes; functions exactly like core-game version: only works while pela is landed on water)
Increased the capsule size of Pternadon to make sure it can't fit thru player sized door frames. (matching core-game Patch 262 changes)
Classic Quetzes now use Heavy Combat Music. (matching recent core-game change to quetzes from unknown patch; have noticed no difference to music - might be an upcoming core-game feature)
Classic Wyverns now use Heavy Combat Music. (core-game wyverns do not have this feature enabled - seems to be an oversight on WC's part; have noticed no difference to music - might be an upcoming core-game feature)
Double checked all the code I had previously guessed at in order to allow the Tapejara to wear the Tapejara Tek Saddle before it was added to the DevKit. Everything previously added was identical to what was officially added. Added a new core-version function for better rotation to classic version. Found a recent change to tapejara take off/landing script and matched it.
Pre-setup necessary functions to allow compatiblity for upcoming core-game quetz and wyvern tek saddles. (Success will depend on WC setting them up like the existing tek saddles; if WC does anything weird/different with them, they will not be compatible.)
Classic Griffin has been added.
It functions exactly like all of the previous/existing Classic Flyers including, but not limited to the following:
Automatically replaces all tamed and wild core-game/vanilla griffins, just like how other Classic Flyers work. (This includes being incompatible with any mod which also alters the core-game/vanilla griffins and having no effect on mods which add completely new griffins.)
Has all "classic" stat adjustments: Can level speed (approx +2.5% per speed level added), riders and carried targets have weight reduced, stamina regens quicker, imprinting bonus to speed, etc, bringing it in-line with all other Classic Flyers.
Stats can be adjusted with the Classic Flyer server ini codes as well as new griffin-specific species ini codes.
Classic Griffins can use the Wyvern Stone, allowing them to wear saddle skins and gain a small armor boost.
Note: This update does not include Ragnarok's Ice Wyvern as that beastie wasn't included in the most recent DevKit. A "classic" version of the ice wyvern will not be added to this mod until the base version is added to the DevKit. Please direct any and all questions concerning Ice Wyverns, including when they might be added to the DevKit, to the Ragnarok and WC dev teams.
The server was update to 264.22 a few days ago.
- Fixed an item issue.
Since this fix we have found a few bugs:
Levels are not working as desired (Working on this currently)
The ARK Survival map reset (Fixed, reverted to backup)
Crashing on Ragnarok (Still looking in to this bug)
Just so you guys know what we are doing, I am still here just the last few days I've had to limit my online activity due to personal reasons.
Hopefully things will be finished tonight as I'm aiming for a update tonight on several services.
Today we got attacked.. BADLY.
Now we get attacked every now and again, but with the addition of our JCMP3 server we got attacked rather harshly. This seemed to be due to our popularity on the game.
To prevent this happening again we have done the following:
Invested in a bigger server which will host JCMP3 and ARK
Moved JCMP3 tonight
Put in some precautions to hopefully help mitigate problems before they arise again
Changed how some of the software runs to reduce latency.
We love you guys and to keep you with us we have purchased a rather expensive server for JCMP3 and ARK. IT has the following spec:
i7 6th Gen
480 GB SSD
64 GB RAM
With a rather decent NIC and DOS mitigation this should help with latency and give a lot better performing server.
We will be moving ARK over to this new server in the next few days. NOTHING WILL BE LOST, THE IP WILL JUST CHANGE BUT EVERYTHING WILL STAY THE SAME BUT THINGS WILL RUN FASTER!
This has caused us to add more to our budget which currently is exiting my pocket. If you'd like to help us pay for the new servers please consider a small donation to https://donate.jrnetwork.net every bit helps. We don't make money from running JR. We do it to keep you guys happy.
We hope you enjoy our new server and we hope to provide you the best servers for years to come!
As you may have found out we have had a few issues today. There will be a big post about this soon enough.
The recent ARK update is as follows:
- Fixed boss scaling for multiplayer sessions (approximately 67% easier)
- Made Baby creatures able to consume from Feeding Trough at appropriate time (when they would gain 10% maturity) while "stasised"
- Client-side CPU optimizations
More news incoming soon!