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RUST - Latest Update 28/06


RUST has just been updated and this brings along the following fixes:

  • UPDATED Fixed bright code lock lights even when off and inside
  • UPDATED Optimized entity query when leaving a network group
  • UPDATED Optimized GC allocations from client side entity group switching
  • UPDATED Lowered maxtickspersecond to 300 (from 1000)
  • UPDATED Increased maxpacketspersecond to 1500 (from 1000)
  • NEW Added updatebatchspawn convar (faster data transfer on spawn and respawn)
  • NEW Added fully asynchronous texture loading for skins
  • NEW Added more details to combat log when rejecting attacks

Edited by Jamie

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