Jamie

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Everything posted by Jamie

  1. We have changed some of our modifications on our PVE servers, to continue to play our servers steam will change the mods that your client uses when you play on our server. It may take a tiny bit of time to download the mods before you have access to the server. You can also download the mod pack so you can do it before you load the game. The mod pack link is listed: http://arkhub.jrnetwork.net/ The following has changed: Removed LCTentTier Removed MRRadTools Added eco's Tek Decor Added Castles, Keeps and Forts Medieval Architecture For more information see the topic Zaranza posted: These changes will update on the server when the server restarts at 3 AM
  2. This was completed recently - Closing topic
  3. Minecraft bug fixes

    As we continue to support our minecraft servers, here are a few bug fixes yesterday and today on our minecraft servers. fixed multiple homes for premium fixed nicknames for premium fixed color chat for premium fixed NPC's that were not spawning fixed /rules fixed MOTD not showing for players fixed Creative /spawn fixed Premium problems for creative server too updated worldborder on survival to be 3500 block radius rendered world for survival to avoid loading issues fixed Minecraft Survival Map play.jrcraft.net:8111 fixed Minecraft Creative Map play.jrcraft.net:8112 If you have any issues on any of our servers please forward a bug report here
  4. I have thought about this, it does look interesting
  5. Due to this topic We have opened a poll for our members to vote. Please vote above. If you'd like to discuss this please post below.
  6. Jamie's plan to create disorder is so that the world can keep turning.
  7. Recently we had release our ARK PVP server, we have changed a few things on our PVP server to bring in new players. It's now not white-listed unless we get packed full of players Changed server name We have decided next month we will be using ragnarok Ark has also updated to: 264.15 - Fixed Artifact Crates having no Artifacts within them. 264.1 - Fixed structure startup crash. Highly recommend all servers hosts immediately upgrade to this version! We hope you agree with our changes with PVP! More to come to JR soon Mod update: Death recovery mod while writing this article needed an update so we have ran a update on our servers now for this: Version 1.7.3 * Improve compatability with other mods.
  8. We have been working on JRCraft to bring a better experience to our players with a ingame vote we have decided to reset the map. So we have setup a new map with a new spawn. The spawn is actually Palymra and for people who played old JR, you will remember AnioNovus built this by hand. It's a brilliant piece of art and we are proud to bring it back to life! Please note you can not build till you fully leave the spawn! We have made a few warps away from spawn to help you find a place to build right away /warp town1 /warp town2 /warp town3 /warp town4 We have also created a new membership which is one time just for donator minecraft members. Please note this is still in beta and more things are been added to the membership and when you buy it any new things we add to donators or premium members you will get A few other fixes: Fixed permissions in survival, creative may need to be sorted Updated bridge to website to work with new donator group Set a new worldborder on map and generating map in background Hope you enjoy the server guys! Message me privately or leave a comment if you'd like help or information!
  9. I have been alpha testing it at work, it has a few broken things that I'd like to sort before I release the code. I'll work on the bug fixes tonight or tomorrow. Must just do something to our game servers first tonight.
  10. Hey guys, Well as you know I have been working at a computer store as an IT Consultant for over a year now. I have plenty of experience in all fields of computing. I know a lot of users have slow PC's, full of viruses etc. I will be writing a new version of my original batch application to help users at JR get a more useful computer This application will basically guide and help you fix and diagnose issues with your computer I will also be posting on how to speed up your computer to reach its max potentional. I'm taking my time on this so as soon as it is done I'll post this up
  11. I like this idea, will be interesting to hear other thoughts. I'll put a poll on this tonight.
  12. Ark delights us with a world of fixes and additions to all servers and ragnarok has also updated in this patch! The servers are in the process of updating as we speak. Please note before the next Ragnarok update look at the end of the post here at the photos. https://survivetheark.com/index.php?/forums/topic/211287-ragnarok-dlc-patchnotes-update-is-out/ If you have your base there make sure you move it or you will loose everything!!! ARK Update: - SimpleSky (non-TrueSky) system with atmospheric fog. - SP Dinos no longer fall thru cave floors. - Streaming destructible meshes, optimized memory. - Fixed Host menu settings: Multiple Platform Floors on Rafts, Fishing Quality Slider, Crafting Quality Slider, Unlimited Respecs, Offline Raid Protection Logoff Period. - Added Host menu settings: Disable Dino Taming, Disable Dino Riding, Fuel Consumption Interval Multiplier, Increase Platform Structure Limit. - Yutyrannus now has an automatic-courage mode in singleplayer. When set, the Yuty will give a courage roar every 30 seconds if an ally dino is in front of it. - Fixed a bug that provided infinite power. - Reworked Trike Charge Forward/Tail wag animations. - Increased thrown spear damage. - Removed underwater fog. - Ichthy and Pego no longer steal item skins. - Fixed an bug where it would rain underwater. - Fixed an issue where the Max Level Dino achievement would not be awarded. - Final boss balance for Broodmother/Megapithecus/Dragon bosses in singleplayer. - Hitting creatures with a torch can now set them on fire. - Player default name changed to 'Human'. - Fixed hat sockets on multiple creatures. - Tweaked radial wheel to prevent accidentally opening submenus. - Metal Windowed Walls now match Metal Walls when painted. - Implant no longer shows up while searching in the inventory. - Moved some artifacts on TheCenter map. - Re-instated TheCenter jump puzzle with artifact as the reward for completing. - Increased brightness underwater on TheCenter and fixed the barrier not being visible underwater. - Fixed an issue that causes rafts to teleport upwards out of the Underworld on TheCenter. - Fixed Eels not being tameable in Prim Plus. - Changed crafting requirement for tranq harpoon bolt in Prim Plus. - Various PGARK improvements. - Map markers more accurate on PGARK. Ragnarok Update: switched AllowMultipleTamedUnicorns switch to true/false boolean changed wyvern spawn behavior in trench (should fix the spawn inside walls) reduced total wilddino count to 25k (should fix lag and crashing issues) reduced SE spawns in WIP area added way to get cactus sap in playarea (look for aloe vera*) underfoliage pass on A1, A2, C4, B3, B4 fixed overspawn of squids on westcoast fixed lava golem exploit fixed jungle / lava cave flyer glitch fixed iceworm queen spawn improved iceworms spawning behavior fixed flyer glitch in icedungeon improved bossfights in dungeons (iceworm queen & lavagolem) moved several lootdrops from popular building locations swapped and added more rocks for farming with dunkleo (gives metal/stone/flint) fixed streaming issues in icedungeon & jungledungeon fixed castle spawns added & improved IBLs in castle basement fixed IBL on top of glacier (mighty blue dot) patched misc holes in meshes verified all artifact cashes are accessible reduced quality and quantity of lavagolem loot fixed gaps in world barrier to WIP area added Yuty spawns to murder snow biome made polar bears showing their names (no more undercover life) readded vulture spawns to mudslide area changed/added/moved several spawns fixed cavedamage beeing to high (36x -> 6x) removed Ciaphas spawn in westtrench added megalania and tameable bat spawns to carni caverns renamed custom spawns removed treasure chests fixed wrong wild level cap of Icewyvern added more possible location for beached whales in scotland/highlands added new biome names removed icewyvern spawns from Snowarea near Vikingbay (only way to get eggs is murder snow now) overworked ingamemap multiple other bug fixes (collision/holes/traps/foliage)
  13. Hi Guys, As you are aware we are heavily invested currently in ARK and we are looking to grow and expand our playerbase. While we do this we want to keep you guys happy and interested. Community is the main focus on JR. It's not all about getting players and bringing more servers to JR we are all about our community. Please note we are not completely ARK related and we run other servers also, ARK is becoming a big thing at JR and we are still supporting our other services as much as ARK! Since we started running ARK servers: We have grown from 1 PVE servers to 4 PVE We have clustered all our servers We have upgraded our server We have added mods that keep our community interested We have adjusted rates accordingly from suggestions by members We have just released a whitelisted PVP server What's in the pipeline: Another server upgrade, this looks set to take place for next month. We will be upgrading to a more powerful server that should last us longer with growth and we will be having a faster internet connection (100mb -> 1 GBIT) A possible whitelisted PVE server for donator members / members that request access Hidden things I can not speak about now. What do I need help with? Guys, I can't stress enough that I need input by you guys the community. You guys are the people that play so any suggestions help us evolve. Please enter the above poll and comment below on things we need to work on. Be honest, if there is something that annoys you or upsets you make us aware! We can not change things if we are not made aware of a problem I know the poll is a bit longer than usual but I really need the input. Thanks a million all!
  14. JRCraft - Updates

    Recently we have been doing some bugfixes on our minecraft servers. This includes the following changes: Updated Spigot on all servers Updated bungeecord Updated placeholder API Fixed Nether Spawn Fixed MOTD Network optimizations We are still working on our Minecraft servers and we are looking for release some more features soon.
  15. It's the moment people have been waiting for. The release of JR ARK PVP. To join the new JR ARK PVP server you have to be whitelisted, There are two ways to do this. Register and request access here: https://jrnetwork.net/pvpark/ Donate and get instant access here: https://jrnetwork.net/gstore/packages.php?game=7&server=5# After you are whitelisted you can join the server here: steam://connect/pvpark.jrnetwork.net:16486/ The reason there is instant access to the server is to help pay for our bills. JR isn't cheap to run and another server only increases the bill. You don't have to donate but please note by requesting access you may have to wait 12 - 24 hours to access the server. Please note comparing to our PVE servers this server will reset every month on the 20th, we may extend the game season depending on a server poll. This will also change the map. The following rules also apply in PVP: No killing tamed passive dinos unless it is used in an attack or battle Do not knowingly kill low level starting players unless you are provoked. Let them have a chance. Low level players are classed under level 15. If a starter player reports a player for constantly killing low level starting players you may be removed by the white-list. No spawn killing, building or camping. This is to keep things fair. The rates and mods have been finalised. This season of JR ARK PVP these are the rates and mods, they may change from month to month: We hope you enjoy the new ARK PVP server.
  16. Recently we ran a screenshot competition with the community. WE are delighted to announce the winner. Congratulations N3RV3 - €20 Steam credit coming to you as well as the ingame items. - I'll send you a private message in steam when I have chance!
  17. Ark is gracing us again with crazy quick updates. For some reason a major version this time.I have also in this release set unsnapped foundations to unclaim 5x faster as requested. The servers are currently auto installing this latest patch Patch notes below. Current version: 263.0 - Fixed a case where the cursor would vanish when navigating through Primitive+ Menus - Fixed an issue where you wouldn't be able to see ARK Data items unless you toggled folder view - Slight increase to Trike Wild damage - Increased rate at which Alpha creatures spawn in Single Player - Decreased the amount of Eeels in PGM - Increased the ride distance on flyers to help getting on them when you've fallen in water - Increased the spread of Terror Bird spawns in the Redwoods so you don't see as many Terror Bird Armies - Increased the amount of creatures in TheCEnter Deep Water Zone - Optimised foliage and Rock destruction meshes - Jumping Puzzle on the Center now awards 3 top-tier supply crates for completion - Center Underworld Rafts no longer teleport to the top of the map - Fixed the dark post processing in TheCenter Deep Water - Fixed a case where TheCenter Barrier wasn't visible underwater - TEK Cave pool now refills your element, as well as causes you damage if you're not wearing a full element set - Made the weather effects on TheIsland and Center more visibly clear (you'll see clouds changing) - Lots of Deep Sea crates adding to TheCenter Deep Sea Cave - Added a bunch of Coel to the main waters in TheCenter - Itchy and Pego will not steal Skins from players - Ghillie Suit now only has 70 base durability rather than 120 - Reduced the amount of stalling caused by a GC - Removed all the non-statted items from crates that are higher tier than the first crate where that non-statted item is found - Fixed an issue where Plesiosaur would spawn at level 35 - You now get an on screen message when you fall off the map - Fixed a case where the Gorilla Boss would float and walk backwards, unable to attack anything. - Stego and Rexes socket fixed so no longer laying eggs upside down - Fixed an issue where you may see blueprints of items inside certain structures (e.g Water skin inside of Water Tap) - Re mapped some Center Spawns in caves so they aren't clustered as much - Fixed Leed spawns on TheCenter so they should not spawn in shallow waters - Slightly adjusted temperatures across TheIsland and TheCenter so they are more appropriate (e.g warmer in jungles, colder in water) - Additional damage and health adjustments to the Dragon, Megapithecus, and TheCenter bosses. - Fixed a case where language translation may not have properly displayed - Tooltip no longer stays when scrolling the Engram and Inventory UI - Fixed cases of Overspawn in TheCenter - Adjusted the IslandCoves PGM to make it more islandy and cove-like? - Reverted the raft change so foundations can now be stacked again on Official Servers.
  18. Our ARK servers have been getting more and more popular and we have been hearing from our members to setup a PVP server. We have heard the calls and this server will be running soon! So far, we have decided on the following: Max 12 mods to keep things running smoothly We are looking at the Center Map this month, unless members really want a different map. The server will reset and possibly change maps and mods on the 20th of each month The server will be whitelisted and you must request access Max players will be set to 40 for now Not set in to the cluster to keep things fair Higher resource gathering, 5 - 10x? (Not decided yet) What we would like to know from you guys. What mods do you want? Please comment below on what mods you'd like to see and we will compile a list and admins will choose the final listing for first launch! Please also tell us how you want rates for our PVP server, we still want things to be a challenge but stay fair and fun as possible. We have selected with the premium members the following mods: Structures Plus Advanced Rafts Small Resource Stacks Tomorrow I will be posting a list of the final mods that we have selected with help by you guys. To request access (First to request, first to be accepted (Premium members get priority too)) Go here https://jrnetwork.net/pvpark/?do=form&d=14 and request access The server will be available on the 19th of July and the server IP will be found at https://jrnetwork.net/servers/list when online
  19. Well, interesting to see you have returned to JR. I can't remember exactly what happened but everyone deserves a second chance in life. I hope you continue to stick around JR and enjoy all our services. If you are on discord we also have a discord server too! Take a look here: https://jrnetwork.net/servers/list/ Welcome Home Brother Thanks, Jamie
  20. RUST - Latest Update 13/07

    I'm slightly behind update logs due to work the last few days. But here is what has happened on the last update New feedback system Optimization pass across environment art Rock collectibles are larger Improved main menu loading time Improved skinnable warmup time Updated asset bundle splits Retired some unused physics and rendering layers Disabled the 2 east lifts in launch_site [Temporary] Stairs and foundation steps use more accurate colliders Stairs and foundation steps use more accurate shadow casting proxy meshes New barrel gib and impact sounds Sound mix tweaks Fixed some item skins being forced into the main content asset bundle Fixed water showing on launch site underground gate
  21. Ark is releasing updates like crazy now. We seem to have fixed the auto restart bug which causes loss of the map. We are hoping we don't see that again. If we do we will chase the bug down again like a crazed maniac. Latest Patch Notes: v262.16 - Chance of Wild Eels reduced by 33% - Wild Eels aggro range reduced by 33% - Wild & Tamed Eels shock no longer causes stun lock or dismount, and instead applies a temporary movement and damage debuff - Yuty courage buff now provides +20% damage resistance - Fixed PvE ORP performance stall v262.12 - Fixed an issue where clients would crash when joining The Center or Ragnarok maps - Fixed some server crashes
  22. Recently we have been hit by a ARK bug that has caused our map to wipe. Luckily we store backups. Now as for that we think it's all resolved it self after this update. We have done some testing with the community. THANKS GUYS! But I am not saying we are out of the woods yet. If it hasn't resolved it self the issue is happening on server updates. If this happens again with a server update we know immediately what is causing it. Hopefully though this was just a ark bug that was patched in the latest release. IF THE MAP RESETS AGAIN. PLEASE MAKE A TOPIC, CONTACT ME DIRECTLY VIA DISCORD / STEAM. I WILL SORT THE MAP OUT AS WE ALWAYS STORE BACK UPS. DONT WORRY EVER WE LOOK AFTER YOU GUYS AND WE DONT WANT ANYONE LOOSING ANYTHING. We are still trying to sort the structures plus bug with the devs, but doesnt look like it will be fixed till the next released dev kit. Hopefully everything is okay and we don't see this issue again. If it happens again it could still be mod related causing the issue after update. We are watching it and hoping for the best, Thanks for being such an understanding community. We know you love JR and we care about all our players. Thanks for sticking with us through the good and the bad - Jamie
  23. Our servers are currently updating to the latest patch. Probably the fastest update I've ever done thanks to my mobile solution to update all the servers. I'm at work while this process continues. I'll sort any bugs if any arise after the update when I'm back from work. They should be all updated in the next 30 minutes (small download delay due to tons of servers updating) Latest Patch Notes: - TheCenter and PGMs now use TheIsland's alpha spawner arrays. - TheCenter lightning light flashes now stop after it has rained! - New Achievement: TheCenter Guardians Achievement for defeating its bosses - Dragon boss no longer present on TheCenter - Center Boss damage reduced by 33% versus TheIsland bosses - Fixed Bosses so they no longer have random levels, but will scale correctly on game and server difficulty. - Primitive+: Pachyrhino and Lystro are now tameable with Bug repellant and Rare flowers respectively - Primitve +: Primitve pick axe and torch should now persist after logging out - Primitive+: Battle axe and Viking axe blueprints now work in the grindstone - Primitive+: Crash fix for flying over an Explorer Note. - [Console] No longer crash if generating a PGM after loading TheIsland. - Improved TheCenter Lava - Troodon food has increased - Sounds have been added to the UI Radial Menu - The implant has been locked to the first slot of inventories - Leeches have been added to the Swamp Cave - Significantly reduced the number of Arthros in Swamp Cave - Improved MoveTo attack trace, should be easier to select smaller targets now. - When teleporting to player pos via tether, the teleportee now gains a +2 z offset - Stonepick Melee attacking while running no longer stops the run toggle on controller - Volume of crouch-prone in-out increased by 45% - [Console] PGM no longer ooms after initial generation - New commands to see where Dinos are when hibernated, as well as teleport to the nearest hibernated creature. "cheat hiwarp raptor_character_bp_c" and "cheat hibernationreport raptor_character_bp_c" - Fixed a potential lighting issue when leaving the Broodmother Arena - Fixed some super-bright water reflections - Increased the capsule size of Pternadon to make sure it can't fit thru player sized door frames - Fixed character creation screen cursor not displaying in Primitive+ - Improved Troodon low-poly - TheCenter now has Obelisk amb sounds ala TheIsland - No longer missing the option to delete individual player dedicated saves for maps - Placement Rotation indicator now appears with controller - Fixed a case where Right Trigger would punch forever - Pressing B on the controller when you have a Combo Box open will now result in canceling it (eg PGM) - Correctly focusing on engrams when tabbing between Engram and Inventory UI - A whole bunch of split-screen bugs were resolved! - Fixed a case where the UI would focus drop all after placing an item into the quick slot - Fixed a fog of war exploit in SP - Fixed ATV not saving - R. and SG. commands no longer work in console shipping environments - ATV: RB should toggle first person as when riding a dino, RT should honk horn - Fixed a case where Megalania couldn't climb Destructible Rocks -- perhaps just on console? - FPV hands now enter a special 'dragging' anim pose when dragging a body - When there are no additional element items to load into the weapon, Tek Rifle icon text should say "0%" (or whatever %), not "0% +" - Torches on dino saddles now scare away Troodons. - Fixed a case where Corpse Locator did not work reliably while underwater. - Fixed an issue where certain engrams weren't learnable (e.g The Campfire) - Removed difficulty strings from PGM spawn points - Fixed a case where Extended H player hud label for tribes would be cut off - 25 more element to build Tek Generator - Safari Hat and Thorny Dragon Skins & Parasaur Saddle can be dropped like all the other skins - Slightly louder & farther atten human death sound - We now display dino entry icon next to "you have tamed" notification - Reduced Dolphin tamed run speed by 15% - Fixed an issue with low quality Beaver Dams - Night Vision goggles drain 20% slower (last longer) - Tek Rifle and Explosives damage foliage - Increase Explorer Note unlocked volume by 5% - No longer play time transitions when the player has no pawn. - Added special corner icon on "skin" items to tell them apart from regular items. - Attaching quality torches to saddles no longer converts them into primitive quality when the durability runs out. - Fixed a case where remote inventories were not transferring to the appropriate folder. - Gigas are no longer able to gather wood by eating snow trees in the snow biome. - Fixed Cave spawns on TheCenter - Accessing a Bee Hive no longer provides health - LT and RT Functionality swapped for Painting - Boss Arena teleporter pads and obelisk pads are correctly colourized. - Obelisk laser beam is now aligned with the terminal center. - Sand looks darker, wetter, and shinier where appropriate (more for console) - Rain VFX has been improved to not be so close to the camera and now appears no matter how fast you go - Cave lighting improved on Carno Island - Tek Jepack superboost ("takeoff") sound has been changed to make it sound more like a jetpack - Removed the drop shadow from the right hud icons - Host Sess UI: Delete Procedural ARK button needs to have a confirmation dialog - Changed title on "Tame Groups" panel to "Tame Ordering Groups" and will now display an asterisk next to the active groups button label text - Double-tap X (controller) to activate weapon attachment is now indicated on options controls gamepad - Fixed case where some loading tips would be cut off. - Tribe Log increased on Console - Now buttons which are selected appear brighter on the Main Menu's Help menu. - Engram label texts are not modulating by the UI panel alpha (thus aren't fading out with the rest of the UI) - When you already have a survivor (i.e. you have the respawn button visible), there is a confirmation dialog for when you "Create New Survivor" saying "Warning: This will destroy your previous Survivor, are you sure you wish to proceed?" - Fixed a case where the number of empty item blank spots in storage boxes are inaccurate when you have any filter enabled such as search filter or folder filter - Center burned tree LODs have been improved - Improved LODs for various trees, twigs, branches, stumps, etc. - Fixed a case where female face texture may have been lower rez (perhaps console only?) - The level up animation on the Mammoth no longer causes the player to become a gymnast. - Dolphins don't spawn in underwater caves - Fixed a case where the Alpha Buff wouldn't display on underwater creatures. - Improved LODs for Woolly Rhino, Beaver, Camelsaurus, Ichthyornis, Daeodon, Stag, and Sheep. - TEK Tapejara Saddle now has a torch socket - Made sure TheCenter prevents flyers in its key caves - Eliminated any bigfoot ground shakes - TheCenter now has combat biome appropriate music (ala TheIsland) - TheCenter now has wind and ambience SFX in the boss area - Wild beehives are no longer affected by the StructureResistanceMultiplier - Yuty now has a faster rotation rate when in melee attack range (see the Rex) - TekCave Purlovias now have a 65% chance to be underground (previously was 50%) - Wild Itchy now has a 20s delay on its theft attack and a 2500 radius for targeting player or tame after it's found you. - After Alpha Ascension, you should have access to the Rex Bionic Skin. After Defeating TheCenter End Bosses, on any difficulty, you should have access to the Giga Bionic Skin. - Wyverns should now teleport to the Manticore Arena. - Female now have a status suffocation-enter and suffocation-leave sounds - Boss Arena Cooldowns are eliminated in Single Player - There is now a "This Weapon Can't be Used Here" prevention volume HUD notification in appropriate areas (e.g boss arenas) - There is now a 25% chance of fog with any rain! - More Eels, Trilobites, and Euyrps in underwater overworld - Decreased implant open/close volume by 20% - Reduced Slingshot fire vol by 10% - Polar Bear aggro range in the ice cave should be increased to something similar to the other hostile creatures in there. - Removed non-iceberg Kairuku spawns on TheIsland - Reduce targeting range of AI in both underwater caves by 50%, and reduced spawn quantity in HARD cave specifically by 33%, also Eels in the hard cave now spawn in groups of 2, not 6 - Baby Wyverns no longer consume too much milk. - Analog stick panning of 3D Painting Preview is no longer step-based (for precision) - Fixed case where Gorilla LOD would be on low/fur would vanish from a distance. - Moved any Explorer Notes previously found in the TEK Cave as it is a gauntlet dungeon and can be distracting for players. - Gorilla Boss punch sounds adjusted. - Pegomastax attack SFX are no longer vicious sounding. - ORP Dinos should no longer have AI's and thus not be particularly useful in boss fight. - Fixed a case where TheCenter would have no atmospheric fog. - SP no longer has a massive slowdown until respawning when suiciding - Pressing Right Bumper with a controller when the Transponder Node weapon equipped should set the frequency, equivalent to pressing 'N' on keyboard control - Hesperonis no longer teleports/pops back up to the surface after diving. - Increased return-from-boss teleport pawn spread (less cases of being stuck when returning back to the Ob!) - TheCenter Night has been made darker - SP: Hair grows 20% slower - Transfer-all sound increased by 33% - Minimum draw distance increased by 10% - If there is no inventory or harvesting component on a corpse, it will no longer display it the fact that <NAME> is dead. - Dragon Player spawn adjusted slightly - Fixed a case where Wandering Fish would cluster in corner - FPS no longer dips when you painting yourself - All HUB UI will be auto-closed when there is no player character (Previously Explorer Note UI that was opened would persist through respawns)
  24. We are still having an issue with Structures Plus, which caused a crash a few hours ago. Unfortunatley this is currently out of our control. It lies with a problem with the mod and if we remove the mod temporarily it'll ruin structures. Therefore word of warning this might happen again. This was first reported on July 2nd and we contacted S+ Devs and no response: We have re contacted them regarding a fix as we know how to replicate the bug. We are awaiting their reply. On the up side. Our auto restart system kicked in when it saw the server down and booted it back up automatically while notifying myself with the fault. Hopefully this won't happen again today. - Jamie
  25. Hi guys, LC Tent Tier underwent a big update today, The following message was sent out by the dev: Things added this release: Solid short wall Doorframe short wall Solid long wall Doorframe long wall Patcher pieces to fill the gaps between the regular and tall tents, for long side to long side or short side to short side.