Mecmax

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Blog Comments posted by Mecmax


  1. 5 hours ago, Jamie said:

    I will post a forum post soon of all the changes I will make. As for creative, we only have one creative server just if you didn't pick up on that. 

    Thanks for considering my ideas! I really do appreciate it :) And yeah, I know we only have one, I was using it as an example of a dedicated server, and that having two (hypothetically) would be dumb. I guess that wasn't clear, hahah.


  2. On 4/7/2016 at 0:20 AM, Flaw said:

    I was thinking something like RPG would be excellent -- continuing on your Jobs idea. I was thinking I'd be much more tempted to come and play if it was RPG style. Survival on its own on a 5 year old game has little attraction value for me. Ofcourse - the balancing act here would be to not increase the learning curve too much. We must keep it simple enough for players to grasp and enjoy it.

    Sorry for not getting back at you earlier, what do you mean by RPG? I don't quite get your idea.


  3. @MakestikMoos

    actually, I'm working on 3 different maps right now, and the horror one is far from done. I'll release it first, but it will be in quite a while. But the horror map is the one I'm gonna need sound changes the most.

     

    @tim and @kyle, thanks for the help, But I'm actually gonna learn Javascript in a IT class soon enough, so It might help.

    I'd really love to have a custom launcher where you just pick the map you want to play and it starts up all the textures and sounds and everything.