Mecmax

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  1. Like
     Mecmax got a reaction from Jamie for a blog entry, Unnamed Philosophy: Intro   
    Hey guys,
    I know it's been a while since I've been around on JR. However, I'm currently trying to formalize a philosophy I have developed over this last year (and which I find in a lot of other places too), and I've always thought back to the JR blogs as somewhere I have spewed out brain-droppings. Therefore, I think I'll continue to use this as not only a way to get my ideas out into text, but to stay active on JR.  
    I decided to stick with this blog, since it's interesting to me to go back and read old posts to see how much I have changed as a person. However, for convenience, I am naming this series "Unnamed Philosophy", to distinguish the brain-droppings from me trying to write chapters about this philosophy. 
    I hope you all enjoy this. Remember that it is a philosophy, so it will confront everything in life, dark and light. As someone that has embraced this way of thinking, though, I do think I have a clearer view on the world around me and myself. Enjoy your read.
  2. Upvote
     Mecmax got a reaction from Jamie for a blog entry, New game! Ghost Survive!   
    Hey guys,
    I was quite distracted by JRCraft today, because I made a little minigame on the minigames server! This one's a non-profit, so it's for free (which will be the norm, don't worry). It's called "Ghost Survive", and the idea is that you're on top of a skinny tower, and ghosts (floating skeletons with creepy ghast faces, that shoot you from very far and with flaming arrows!) slowly float up towards you, and you and your friends need to fend them off as long as possible.
    The game works well enough, but is in an early stage of development. I'll add a proper high-score system, a proper death system, and plenty of customised messages. For now, you just need to survive as long as you can up top the tower. To get there, you have to go through the "Franchovy minigames" hub at warhub, then click on the only minigame available. Hopefully the sign teleportation system works, if not, please let me know. I already have encountered issues when multiple people are using the signs, so I might need to search for alternatives or ways to fix it.
    Be sure to check it out! I'm happy to play some short games with friends if anyone is up for it! However, I have some finals to study for now.
    I'll also be adding little games like this to the minigames server in the future! They're never-seen-before games, so they could attract some attention to the server  
    See you all next time, 
    Mecmax/Franchovy

  3. Upvote
     Mecmax got a reaction from  Flaw for a blog entry, New game! Ghost Survive!   
    Hey guys,
    I was quite distracted by JRCraft today, because I made a little minigame on the minigames server! This one's a non-profit, so it's for free (which will be the norm, don't worry). It's called "Ghost Survive", and the idea is that you're on top of a skinny tower, and ghosts (floating skeletons with creepy ghast faces, that shoot you from very far and with flaming arrows!) slowly float up towards you, and you and your friends need to fend them off as long as possible.
    The game works well enough, but is in an early stage of development. I'll add a proper high-score system, a proper death system, and plenty of customised messages. For now, you just need to survive as long as you can up top the tower. To get there, you have to go through the "Franchovy minigames" hub at warhub, then click on the only minigame available. Hopefully the sign teleportation system works, if not, please let me know. I already have encountered issues when multiple people are using the signs, so I might need to search for alternatives or ways to fix it.
    Be sure to check it out! I'm happy to play some short games with friends if anyone is up for it! However, I have some finals to study for now.
    I'll also be adding little games like this to the minigames server in the future! They're never-seen-before games, so they could attract some attention to the server  
    See you all next time, 
    Mecmax/Franchovy

  4. Upvote
     Mecmax got a reaction from Jamie for a blog entry, Arcade coming soon... Kind of!   
    Hey guys,
    I've just built a roulette machine at the Minigames Server spawn, and after doing so, I decided to rebuild an arcade! However, all my fans out there that read my blog posts will know that I'm trying to get rich on JR. Thankfully I have OP on Minigames so I can just give myself money with commands. I've decided to make a casino before an arcade! There, people can play classic casino games by themselves or with other players to lose make money. I could also mix in the games that I used to have at the arcade with money, giving people money based on their score, and making them buy coupons of some kind to play. A big shoutout to @Jamie for allowing command blocks, and letting all of this be possible.
    Also, as usual, I will use evil psychological techniques to make people lose money. One of these include the fact that if you pay money for something, you'll value it more than if you didn't, so the amount of money I make people pay will pay off no matter what  
    The arcade/casino will start being built in 3 weeks time! I hope you're all excited for it. It's gonna be a lot more than pushing buttons, thanks to the clever updates our friends at Mojang have come up with since Minecraft Beta!
  5. Upvote
     Mecmax got a reaction from Jamie for a blog entry, Server Purpose   
    Hey guys,
    This blog post may come off as more of a criticism, but I'll do my best to make my argument clear and convincing rather than personal or something.
    So ever since I logged onto JRCraft this year, I noticed something strange. I think I logged on around two months ago, a little after I re-started posting things on the forum and people started to come back. The first thing I noticed, as I entered the server, is that there were two distinct survival servers. I was quite confused, (mostly because of the super-disorganised spawn at the time), and managed my way to one of them. I started playing on the Survival server, where I made the cute house, obelisk and bulk shop. Later, as Jamie updated the hub and the servers became clearer, I realised that the Survival server was where more people were playing, so I started building there. That's the server where I built my rich-person house and where I own the one and only dragon egg that will totally make me rich. Now, Jamie has added a third survival server, called "Survive". I liked his idea, when he first proposed it, but I feel like we've strayed from our intentions. 
    Server Purpose
    I ask myself: What's the point of having multiple servers that all server the same purpose? If we're not trying to distribute some large amount of players, then I find it quite inconvenient. All I really want to do while playing is to hang out with friends, which is loads of fun! Much nicer than surviving on one's own. But if 3 friends are on Survive, and I'm trying to build my house in Survival, it gets bothersome. The solution around this is to make, or stick to, a server's purpose.
    Jamie originally proposed the "Survive" server as a hardcore, thrilling and difficult server, where players could fight it out like true anarchists. When he first gave this idea, I imagined that there would be little-to-no build protection, stealing/looting would be allowed, no god mode or flying whatsoever, etc. I was expecting it to be a true struggle to stay alive. 
    Therefore, with these expectations, I was quite unhappy with the result. Obviously, things like stealing, looting and griefing would have to have strong regulations on what is allowed, and what isn't (I think a good idea would be protection allowed on regions against griefing, but not on doors or chests, so people would have to barricade their houses accordingly). Such regulations could simply be discussed based on what we want and what we can do. I'm also aware that the server isn't completely built yet, but I would request that godmode and flying be turned off as soon as possible, so that people start surviving in a truly hardcore way. 
    Making Distinct Servers
    You might think that these conditions would make survival on the server way too hard. Worry not! The whole point of the Survive server would be for hardcore players who are ready to go all in, surviving with their clans, building locked-down, threatening castles with traps, or hidden underground bases to avoid looters and rivals. If you're not up for that, then the Survival or Classic server would be perfect for you. One of these, at least, should have keep-inventory, flying, godmode, and plenty of other goodies that people go on plugin servers to play with, rather than vanilla. I have little ideas, though, on how to make a stronger distinction between the Classic and Survival server (I think we should start by changing either "Survival" or "Survive" to something more different). Jamie proposed a skylands world, and I think making a skylands linked to Survival, for example, could be a good way to go, but there's some steps of discussions that all the staff and the community should go through before. 
    What's the point of the Survival and Classic servers? I know the Classic is meant to bring back a map that was many players' favourites, but is that really the best thing to do with a whole server? If the server is only there for reminiscing purposes, then I think there are better ways to go about it (like downloading the map or something through internet). "Survival", to me, seems like the type of place people go to build communities, farms, shops, and have social interactions in friendly ways. It might be better to either turn off pvp or turn on keepinventory, because both combined make for some sketchy ethical restrictions that nobody is sure of. 
    The Creative and Minigames are perfect examples of extremely dedicated servers. The Creative Server is one where you are in creative mode, so you can build what you want. For this reason, we don't need two creative servers. The Minigames Server has a similar logic; there is no current need for two servers with the same purpose.
    Conclusion
    I'd truly appreciate it if, as a staff team and community, we could discuss the purpose of the three survival servers, and make them as dedicated to their purpose as possible. Having too similar servers will confuse guests as they try to pick somewhere to invest in, hoping that they won't need to change servers because they actually would have been happier building on another. As an example, we could make the servers:
    "Survival" (shops, no pvp, flying, protection on anything, mob-arena (I have an idea for a 'survival server mob arena'), communities, love and cuddles) "Lawless" (Clans and clan wars, raids, looting, traps, pvp, no godmode, hard difficulty, area protection), "Creative" (you know) "Minigames" (money-making games, classic mob-arena, team and pvp games, spleef, cool command-block original minigames by me) I'm all ears to arguments towards keeping the classic server or against other ideas I've stated. If something is unclear, let me know and I'll elaborate.
    @Jamie
  6. Upvote
     Mecmax got a reaction from  Flaw for a blog entry, Blog Intro and Ideas   
    Hey guys,
    What is this new blog?
    I've figured the type of blog entries I want to write aren't gonna fit into the forums or either of my two blogs, so I therefore made made a new blog. I need to get these ideas out of my head anyways; I figured this would be the best place to do so.
    Here's a short description of this blog:
    A blog documenting, contemplating and discussing the progress JRCraft (and possibly a little bit of the forums too) is making and can make. I'll be criticising systems that don't seem to work, while discussing solutions. I'll also throw out ideas that could be implemented into the server, in survival or minigames. These ideas probably will have either to do with the economy or the server easier to be on for players. They can also either be individual (as a personal project) or server (the staff will have to work on it) project ideas.
    This blog will slightly be like a brainstorm and discussion ground to go through before posting ideas in the "suggestions" area of the forums.
    Current Ideas
    Shops: I think player shops should be the fuel of the JR economy. I've already suggested the "shopwarp" idea in the forums, in order to give everyone easy access to other player shops. It seems to be an idea people like, so good shops are going to have to be built. I have two main ideas for shops at the moment.
    Bulk Shop: This shop is already built in the classic survival server. However, if only the survival server matters, then I'll have to find a way to make enough money so that people sell their materials to me (I doubt people will buy more cobble and dirt than will sell). But anyways, this is quite an easy shop to build.
    Starters Shop: This shop is one that I'm excited to build, and will be most beneficial. It could be built at a personal level, close to spawn, but getting staff to place it as close to spawn as possible would be ideal. This shop would sell wood, cobble, minerals, basic tools, armour, food, and horses. The horses will allow people to go as far as they want in the world (assuming flying is turned off, which it might or might not be). Survival servers can be really harsh on new players if they have to scavenge for minerals and food while finding a place to start surviving, so this shop would be ideal. People could sell stuff to replenish stocks automatically too. However, this leads to another problem: New players have no money, so how could they afford anything at such a shop? In comes in the idea of jobs.
    Jobs: This is an idea that came to mind while thinking about how starters could get money. An example of how it could work is by having new players walk into a courtyard and having them chop wood, farm, or kill mobs (three ideas at the moment). Then they cash in what they got to get money in return. As a builder, I could then use the materials they get for my own projects, and also sell them to others that need them. I'd have to figure out the details of how to stop them from taking too many tools or something like that from the shop when they're sent to go work (are command blocks available?? That could make things very simple for me). Using this method, people could make money at any time in the game, which would be especially beneficial to new players. Minigames: As usual, I'm interested in making minigames for everyone on the minigames server. With or without command blocks, I could make fun multiplayer games where people could either make money or gamble money. I also am considering to build a casino on the survival server, where I could make a lot of money, which would then fund my sell shops. I don't know how ethical gambling is on a minecraft server though, I'd have to get some feedback from staff to decide. So my questions to staff:
    Are command blocks usable on the server? Is gambling ok? What do you think of these ideas?
  7. Upvote
     Mecmax got a reaction from  Flaw for a blog entry, Current Map Ideas   
    Hey guys,
    this blog post is more for me. I just want to go over the different map ideas I have at the moment, from most to least specific, giving details about their purpose and a general idea behind them. I also have a lot to write about since I'm not letting myself build anything at the moment, since my finals are in 4-5 weeks and I need to be studying. Therefore I've been doing a lot of concept-building and other contemplation rather than actual building, so that once exams are done I'll have a nice to-do list to complete.
    By the way, if anyone comes up with nicer names, I'm all ears. I'm not happy with most of these names. Also, if anyone would be up to help me build my maps, I'd love to have some assistance.
    HUNTERS VS POACHERS or HOUND HOUSE
    This is the map I've been actually making in the last few weeks (just 2 hours or so per week). I've finalised the redstone behind it, and other than the actual map layout, that's really all the brain that's needed. I can't do much more abstract work now. 
    The idea is that you have two different teams, the Hunters and the Poachers. The teams are equal and start on two sides of a relatively large map (1 x 1 km square). The teams have to kill each other like in a Call of Duty search & destroy game, where once you die you stay dead, so by elimination. The last team standing wins. 
    What makes this map more complex is that one team is constantly glowing (one of the new status effects). You can see people glow through walls, so this gives a huge advantage to one team that isn't glowing. On top of this, in the map, there are 15 locations where a button can be. If this button is hit, then the glowing switches to the other team, and the button also gets sent to another random position. Each team has a dozen or so classes to choose from, with very specialised gear, including a scout class with an elytra (that give you a flying ability), a tank class with a shield (that protects from arrows), an archer-mage class with enchanted arrows, and a ninja class with invisibility potions and buckets of milk (that you can drink to get rid of the glowing effect). The physical map will include buildings on the outskirts and a forest on the inside, with two - three stories of vertical moving space. The map will mostly be dark brown and green, being made of dark wood and leaves (and other stuff obviously).
    I'm planning on completing this map as soon as possible. I have finished with the redstone (you can watch my vlogs about them but watch out, they're pretty boring), so now the building is what's left. I'll probably be using some build plugins like voxelsniper but I'm afraid since most of the stuff is actual house-building, I'll have to spend a lot of time hand-building it (thus help from others is appreciated!).
    ARCHER RUN!
    This is the idea that somehow led to Hunters vs Poachers. The idea is that you have two teams that have a randomly-selected volunteer each that both appear on parallel tracks. These tracks present different kinds of obstacles that the runners have to go through. These tracks also happen to be very thin (2 blocks wide), and some of the obstacles are unsurmountable without the help of potion effects. Therefore, the rest of the teams is placed inside two tracks that are 20 or so blocks away from the two tracks, and the players are given bows and specialised arrows. The team members then have to shoot their opponent volunteer to harm them or knock them off, or their own with positive status effects so that they can get through obstacles. This is a lot more of a minigame and can be built much quicker, so I need to go over conceptualisation before anything.
    TROPICAL ISLAND AND TRIBAL ADVENTURE MAP
    For some reason, I got the inspiration to make an adventure map on a tropical island where you (and probably a certain amount of friends; multiplayer is so much more fun) are part of a tropical island's native tribe. I'll have to do a bit of research to choose what location brings the best cultures in real life which I can use as inspiration (east vs west pacific islands, indian ocean islands, african islands, etc). The idea I have at the moment is that you're a young teenager that needs to go through a trial to prove themselves worthy of adulthood. This trial can then go haywire as some natural disaster takes place, or possibly colonialists come over (although I am not as much of a fan of this idea), and you have to save yourself and your tribe. I'd love to have some people of the tribe follow you around/guide you throughout the island, so I'd need to learn how to make some custom A.I. for mobs (I'm having trouble finding anything on this topic at the moment). I can imagine this island being relatively small (less than a kilometre in diameter), with a volcano in the centre (natural disaster + good looks! This could mean it's a Hawaiian or other pacific island and tribe). I don't know why, but I've always thought of having games that aren't the usual context of today's modern world (actually not that common in minecraft custom maps), and from an english-world perspective. I recently saw videos of Far Cry Primal and thought it was such an awesome idea.
    COWBOY AND WESTERN OPEN WORLD RPG
    This is a map I was actually building a few years back, which I stopped for an unknown reason. It's pretty much a re-make of Red Dead Redemption in Minecraft. I loved the concept and still do, although I would have to re-conceptualise most of the map, because I simply hadn't thought things through. I had a currency in-game, which you could get more money by playing certain games (that were, back then, powered by huge redstone machines and had huge limitations, just like my arcade on JR! Those made for some great times though..). I really didn't think the map through at all though, which means that it's a good thing I didn't complete it then because I would have had a really inconsistent storyline. I'll start conceptualising soon! This map is much farther down my to-do list, compared to the one right before which I'd love to complete this summer.
    OTHER IDEAS
    I don't want to put too much on my plate, but I've had some other vague ideas of maps. Back in middle school, when minecraft (and JR!) was all the rage, I had four or five ideas of maps that I could build. However, I think the critical thinking skills I've gained really changed the way I saw these maps, since when I look back at them now I feel like none would have been good. Such maps included a horror map (with no real plot?~~), a puzzle map where close to every block has the same texture (therefore making for a really frustrating experience.. Where's the puzzle in that?!), a "combat training" map (which didn't really teach you to fight at all, it just put you up against mobs), and a RPG adventure-mode survival map with different islands (which I think could turn out well if I build it! However, the idea is pretty vague so I'd need to think it through some more). 
    I think the new combat dynamics added into the game allow so much more! I honestly love the idea of having shields and enchanted arrows. I think single status effects can make a whole game if it's planned right (like Hunters vs. Poachers!). I'm really looking forward to building the first two maps, so please contact me if you'd also be interested.
    ..As if a single person out of the 20 that go on JR would read this whole blog post...  )
     
    Franchovy
  8. Upvote
     Mecmax reacted to commanderAIK for a blog entry, Why JR needs to stay the way it is   
    Hello everyone,

    It's been a while since I made a blogpost. In order to not sound as hostile, I will avoid from quoting (aside from one at the end and statements I made myself) and will not name anybody in this story here. For the past week or so I have been ranting to my fellow staff members about a problem I've had with another server. I used to play on it constantly two years ago, but last year, I was banned from it for apparently having a "hacked client," emphasis on apparently. I had and still have absolutely no recollection of having one at all. Therefore, I made an appeal. Have caution, though. This is much harder than it sounds.

    Before I made my ban appeal, I had to find out the format they required for writing one. I found this, and it was quite clear, but on the same page, they went over the reasons you could be banned for and how to appeal them. It makes all the banned people, whether or not they were rightfully banned, feel like monsters and sin committers to the server. THe first two lines of the instructions to appeal begin by "sympathizing" by saying that being banned can be frustrating, especially if you disagree with it. Yeah I felt great when I read this. All I had to do was appeal, I thought. Ha, no way. Below that line I found possible reasons for banishment. Under hacked client, which is what I got stuck with, I heard that it was the worst ban you could get. The author of this post confirmed that they have a custom-made hacking detection plugin that is only set to bypass REI's minimap and other conventional mods that do not create an unfair advantage. Seems as though it is so flawless that any other mod just trips up the system and bans you for hacking. This is just ridiculous. Are they saying that the anti-hack program has never tripped up? NoCheat trips up all the time because of server lag and performance errors. After assuring everybody that there is no way that the hacking program could have made a mistake, the members of the server have the right to declare any appeals regarding having a hacked client unable to be appealed. This is where I became frustrated with server. It definitely wasn't the last time, either. Under that they claimed that "admin bans," which was my type of ban because an admin banned me, are always 100% justified and, and the admins are always right. Therefore, those bans will always stay intact because they are so very worshipped and trusted by the entire staff. Remember this statement for the remainder of my post. It is the entire reason why I am making this in the first place.

    I still made the appeal, though. I figure I should try, and the staff seemed to have the common sense that they should try to reply to everyone that tries to get unbanned. So, I made this. Keep in mind this was attempt one:





    I can't quote the reply, but it basically said "I personally trust the admin who banned you, and that video shows no relevance whatsoever. Sorry, your account will not be unbanned." The topic was then locked, so I couldn't have made any reply. Not even a "thank you for answering my ban appeal." The fact that they locked the topic (which I believe they do for every appeal when it is replied to) shows that they probably don't really have any proof of anything here, and that they don't want to risk being proven wrong or argued against by the victim. That's my theory.

    It didn't bother me as much until my friend asked me to play on the server again. After seeing that I was still banned, I felt like for the sake of both of our enjoyment (of playing together on the server), I should try again. After refreshing my mind and being discouraged by the same page of directions (mind you this was a year later, in fact last week), I made a more sensible appeal that talks about assuming that I could have done something wrong.





    This appeal wasn't directly replied to, because two days later it was recommended that I make one more story side. So, I did just that and made it clear for them to acknowledge this ^^^ one along with it. I really can't tell if they did. Anyway, I made this one as well to add on.





    It took the staff one week to reply to my ban appeal, and this is all it said:

    "You were not banned by our nocheat system. You were banned, by one of our most experienced and trusted admins, and I'm sorry, but the ban will not be revoked. Appeal denied."

    As you can see, they almost literally copy/pasted their last response and left it at that. I practically wrote two essays and I get a sentence back. I almost have no doubt in saying they quickly skimmed both of them, or at least the first one.

    It's just outrageous. They have shown me no proof and I feel like they expect me to give valid proof. Well for one if I didn't do anything then I can't prove I wasn't doing anything, and how in the world am I supposed to prove that I don't have a hacked client?

    The moral of this story goes to JR directly. We need to make sure we take EVERY ban appeal and EVERY question into consideration and simply, just put ourselves in the victim's shoes. Whether they are innocent or griefed 10000 blocks, think about what they are trying to do. Think about the effort they put in to get back on this server and apply it to our responses to them. Whether we deny appeals or not, we should return the favor, if they made an effort, and reply in a civilized manner giving reasons for our actions besides trust. Maybe ask some follow up questions. We should not solely use personal trust as a justification for banning anybody.

    Thanks to @troll or @MineDr, this problem has been indirectly solved (thanks man!), so I can play on this server again, but I wish things could have been easier.
  9. Upvote
     Mecmax got a reaction from k2trf for a blog entry, Are you bored? try my pig racing map!   
    Hey guys!
    I spent a night at my friend's house on minecraft and built this epic pig race map! I'm wayyy too lazy to write down the whole description out again, so go take a look at the build on planet minecraft. Leave a diamond if you have an account!
    Basically, there are two race tracks that are changeable through a set of commands in command towers. one is a basic figure-8, another is a "challenge path". They are both epic, try it out when you have friends over for a fun thing to do!

    here's the link: http://www.planetminecraft.com/project/go-pig-racer-the-best-of-the-pig-racing-maps/
  10. Upvote
     Mecmax got a reaction from Kyle for a blog entry, New Arcade... again!   
    Hey guys,

    With the new redstone update, I'm coming up with ALOT of Ideas for minigames, and now that I'm back on Jr, after I'm finished My castle build, I'll start working on a new arcade. I'll try to get it implemented into the minigames world so that all of you could have fun
    I can't guarantee anything, cause I can get pretty lazy sometimes

    See you on Jr,
    Mecmax445
  11. Upvote
     Mecmax got a reaction from Kyle for a blog entry, My adventures of the new JrCraft... (IIIIIM BACK!)   
    Hey guys!
    I'm back on Jr now, cause I wanted to try minecraft again, and I'm lovin' it!

    At first, I had a really tough time finding my way through the servers and worlds, cause I didn't know how they worked and there was noone else online (on the survival at least..)
    I soon found out about the new system, so I tried the hardcore world first. Man, it is HARD CORE! I died in the first 30 minutes and ragequited to the creative world.
    The first thing I noticed were the plots, which kind of make me sad, cause I feel restricted, even if my structures arent large enough to fill one... But it's organized, so it's also nice to have!
    Anyways, I built a self-welcome back structure that took 15 minutes (you know me and my building method... I get spurs of insparation and I have to build it quick before I loose it)
    I started building myself too, right next to zombie myself coming out of my grave.

    I'm proud to see that Jr is running well and that most bugs are solved through the different servers! Now if we can find a way to either show who's online on the other worlds, or even chat through different worlds, that would be so awesome.

    Thanks for reading and I hope to see you soon on Jr!
    The "good-old Mecmax445"

    PS You might have noticed that I'm not helper, and I'm not reclaiming my role back right now (unless I want some non-citizen features and I have more time to dedicate to Jr). But feel free to ask for any builds, cause that's pretty much the only thing I love doing!
  12. Upvote
     Mecmax got a reaction from  Flaw for a blog entry, My adventures of the new JrCraft... (IIIIIM BACK!)   
    Hey guys!
    I'm back on Jr now, cause I wanted to try minecraft again, and I'm lovin' it!

    At first, I had a really tough time finding my way through the servers and worlds, cause I didn't know how they worked and there was noone else online (on the survival at least..)
    I soon found out about the new system, so I tried the hardcore world first. Man, it is HARD CORE! I died in the first 30 minutes and ragequited to the creative world.
    The first thing I noticed were the plots, which kind of make me sad, cause I feel restricted, even if my structures arent large enough to fill one... But it's organized, so it's also nice to have!
    Anyways, I built a self-welcome back structure that took 15 minutes (you know me and my building method... I get spurs of insparation and I have to build it quick before I loose it)
    I started building myself too, right next to zombie myself coming out of my grave.

    I'm proud to see that Jr is running well and that most bugs are solved through the different servers! Now if we can find a way to either show who's online on the other worlds, or even chat through different worlds, that would be so awesome.

    Thanks for reading and I hope to see you soon on Jr!
    The "good-old Mecmax445"

    PS You might have noticed that I'm not helper, and I'm not reclaiming my role back right now (unless I want some non-citizen features and I have more time to dedicate to Jr). But feel free to ask for any builds, cause that's pretty much the only thing I love doing!
  13. Upvote
     Mecmax got a reaction from  Chris for a blog entry, You might be wondering...   
    Hey guys!
    For some reason, I sort of got bored of Jr (even the site) a month ago. Since my trip back to France I'm back on the site, but I don't go online on Jr...
    You might be wondering why....
    Well, first of all, I got a huge load of games: Bioshock, Ghost Recon 2, Amnesia, (Ive also started playing Yogbox), and I'm downloading Team Fortress 2 (I'll be on Jr there ).
    When I do play minecraft, I work on my next custom map(s).
    Finally, when I do go on Jr, there usually isn't anyone online that I know, cause of my time zone.
    So that's pretty much why I don't go on Jr anymore.

    But it's just a phase, I know I'll be back on in a month or two!
    see you later!
    Mecmax
  14. Upvote
     Mecmax got a reaction from k2trf for a blog entry, You might be wondering...   
    Hey guys!
    For some reason, I sort of got bored of Jr (even the site) a month ago. Since my trip back to France I'm back on the site, but I don't go online on Jr...
    You might be wondering why....
    Well, first of all, I got a huge load of games: Bioshock, Ghost Recon 2, Amnesia, (Ive also started playing Yogbox), and I'm downloading Team Fortress 2 (I'll be on Jr there ).
    When I do play minecraft, I work on my next custom map(s).
    Finally, when I do go on Jr, there usually isn't anyone online that I know, cause of my time zone.
    So that's pretty much why I don't go on Jr anymore.

    But it's just a phase, I know I'll be back on in a month or two!
    see you later!
    Mecmax
  15. Upvote
     Mecmax got a reaction from Kyle for a blog entry, Trinitology- with the Yogscast   
    Heres the mail I sent to the yogscast:
    Hey Yogscast!
    I've created a Custom Map (It took 5 months to make) pretty much for you guys.
    Its called Trinitology, and its a map made for TNT people like you guys
    It has mazes, jumping puzzles (single player only. You're safe for now, Simon.), tnt (everywhere!) and a bunch of other stuff.
    Its my dream to have you guys play it. Please consider it!

    This is the reply I received a few hours later:
    Hi,

    Thanks for sending this across to us! I'll forward it across to the
    guys, but i'm unable to guarantee it will be used.

    Once again, many thanks!

    Kindest Regards

    MintyMinute


    Wish me luck!
  16. Upvote
     Mecmax got a reaction from  Chris for a blog entry, Trinitology- with the Yogscast   
    Heres the mail I sent to the yogscast:
    Hey Yogscast!
    I've created a Custom Map (It took 5 months to make) pretty much for you guys.
    Its called Trinitology, and its a map made for TNT people like you guys
    It has mazes, jumping puzzles (single player only. You're safe for now, Simon.), tnt (everywhere!) and a bunch of other stuff.
    Its my dream to have you guys play it. Please consider it!

    This is the reply I received a few hours later:
    Hi,

    Thanks for sending this across to us! I'll forward it across to the
    guys, but i'm unable to guarantee it will be used.

    Once again, many thanks!

    Kindest Regards

    MintyMinute


    Wish me luck!
  17. Upvote
     Mecmax got a reaction from  Flaw for a blog entry, Trinitology- with the Yogscast   
    Heres the mail I sent to the yogscast:
    Hey Yogscast!
    I've created a Custom Map (It took 5 months to make) pretty much for you guys.
    Its called Trinitology, and its a map made for TNT people like you guys
    It has mazes, jumping puzzles (single player only. You're safe for now, Simon.), tnt (everywhere!) and a bunch of other stuff.
    Its my dream to have you guys play it. Please consider it!

    This is the reply I received a few hours later:
    Hi,

    Thanks for sending this across to us! I'll forward it across to the
    guys, but i'm unable to guarantee it will be used.

    Once again, many thanks!

    Kindest Regards

    MintyMinute


    Wish me luck!
  18. Upvote
     Mecmax got a reaction from MajestikMooss for a blog entry, Trinitology- with the Yogscast   
    Heres the mail I sent to the yogscast:
    Hey Yogscast!
    I've created a Custom Map (It took 5 months to make) pretty much for you guys.
    Its called Trinitology, and its a map made for TNT people like you guys
    It has mazes, jumping puzzles (single player only. You're safe for now, Simon.), tnt (everywhere!) and a bunch of other stuff.
    Its my dream to have you guys play it. Please consider it!

    This is the reply I received a few hours later:
    Hi,

    Thanks for sending this across to us! I'll forward it across to the
    guys, but i'm unable to guarantee it will be used.

    Once again, many thanks!

    Kindest Regards

    MintyMinute


    Wish me luck!
  19. Upvote
     Mecmax got a reaction from Smmbod for a blog entry, Trinitology- with the Yogscast   
    Heres the mail I sent to the yogscast:
    Hey Yogscast!
    I've created a Custom Map (It took 5 months to make) pretty much for you guys.
    Its called Trinitology, and its a map made for TNT people like you guys
    It has mazes, jumping puzzles (single player only. You're safe for now, Simon.), tnt (everywhere!) and a bunch of other stuff.
    Its my dream to have you guys play it. Please consider it!

    This is the reply I received a few hours later:
    Hi,

    Thanks for sending this across to us! I'll forward it across to the
    guys, but i'm unable to guarantee it will be used.

    Once again, many thanks!

    Kindest Regards

    MintyMinute


    Wish me luck!
  20. Upvote
     Mecmax got a reaction from k2trf for a blog entry, Trinitology- with the Yogscast   
    Heres the mail I sent to the yogscast:
    Hey Yogscast!
    I've created a Custom Map (It took 5 months to make) pretty much for you guys.
    Its called Trinitology, and its a map made for TNT people like you guys
    It has mazes, jumping puzzles (single player only. You're safe for now, Simon.), tnt (everywhere!) and a bunch of other stuff.
    Its my dream to have you guys play it. Please consider it!

    This is the reply I received a few hours later:
    Hi,

    Thanks for sending this across to us! I'll forward it across to the
    guys, but i'm unable to guarantee it will be used.

    Once again, many thanks!

    Kindest Regards

    MintyMinute


    Wish me luck!
  21. Upvote
     Mecmax got a reaction from MajestikMooss for a blog entry, Hallelujah!   
    My first comment!!! (Legit!!)

  22. Upvote
     Mecmax got a reaction from Smmbod for a blog entry, Hallelujah!   
    My first comment!!! (Legit!!)

  23. Upvote
     Mecmax got a reaction from  Flaw for a blog entry, Hallelujah!   
    My first comment!!! (Legit!!)

  24. Upvote
     Mecmax got a reaction from MajestikMooss for a blog entry, Trinitology... Posted!   
    Hey guys!
    I posted Trinitology on a few different sites, all the links are down below. I added -Majestikmooss, -K2trf, -Flaw_22, and a few of my friends with cracked accounts here in india.
    On PMC I got 6 downloads in the first 5 minutes, which is pretty awesome So far about one third of my views are downloads. You guys can check it out (I fixed and added some things) on some of these sites:
    http://www.planetminecraft.com/project/trinitology-a-tnt-custom-map/ (please go and give it a diamond to make it more popular! you can also subscirbe to my works there)4
    Heres the final version for mean and lazy people who dont want to go on PMC:
    http://www.mediafire.com/?q9jccao8kudb2cv
  25. Upvote
     Mecmax got a reaction from k2trf for a blog entry, Trinitology... Posted!   
    Hey guys!
    I posted Trinitology on a few different sites, all the links are down below. I added -Majestikmooss, -K2trf, -Flaw_22, and a few of my friends with cracked accounts here in india.
    On PMC I got 6 downloads in the first 5 minutes, which is pretty awesome So far about one third of my views are downloads. You guys can check it out (I fixed and added some things) on some of these sites:
    http://www.planetminecraft.com/project/trinitology-a-tnt-custom-map/ (please go and give it a diamond to make it more popular! you can also subscirbe to my works there)4
    Heres the final version for mean and lazy people who dont want to go on PMC:
    http://www.mediafire.com/?q9jccao8kudb2cv